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  • ...y the least. Spells like [[Cigotuvi's Dreadful Rot]], [[Gell's Gravitas]], and [[Iskenderun's Mystic Blast]], or abilities like [[Fedhas]]' Wall of Briars ...ast those spells. When enemies do get into range, you'll deal extra damage and have more AC.
    2 KB (347 words) - 17:13, 20 February 2024
  • ...d, or, in at least one case, eviscerated their former masters and gone out into the world. While fully capable of using speech and most forms of magic, Felids are at a serious disadvantage due to their inab
    10 KB (1,568 words) - 14:41, 15 February 2024
  • ...and-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, although their dual adaptation i Octopodes have eight tentacle-shaped legs, and need four of them to move. While a tentacle lacks fingers, two tentacles ar
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...minimal degree of aptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common ...njurer]]s, [[Enchanter]]s, [[Fire Elementalist]]s, [[Earth Elementalist]]s and [[Healer]]s.
    2 KB (265 words) - 17:45, 20 July 2023
  • ...ir Magic]], and [[Enchantments]] (and were fairly good with bladed weapons and [[Spellcasting]]). They also leveled faster than the other elven races, th ...ght]]s, [[Transmuter]]s, [[Healer]]s, [[Reaver]]s, [[Stalker]]s, [[Monk]]s and [[Warper]]s.
    2 KB (231 words) - 06:32, 1 March 2014
  • ...than their common ogre relatives they nevertheless have great [[strength]] and can survive a lot of punishment. They advanced in level very slowly, needin ..., they required more experience to advance in level, had fewer hit points, and could not eat raw meat unless hungry (which pre-0.5 ogres could).
    2 KB (270 words) - 17:13, 10 July 2022
  • ...rticularly in [[Air Magic]], but they had little talent for [[Necromancy]] and [[Earth Magic]]. ...[[Ice Elementalist]]s, [[Air Elementalist]]s, [[Stalker]]s, [[Assassin]]s and [[Hunter]]s.
    1 KB (189 words) - 06:57, 31 July 2021
  • [[Jiyva]]'s regen and [[Trog]]'s Hand function normally, though all other external regeneration s ...oul]]s start at rank 1.<br>[[Vampire]]s have this mutation when Bloodless, and thus unable to get it randomly.
    1 KB (140 words) - 18:49, 26 August 2022
  • ...[[Earth Magic|Earth mages]], having a superlative aptitude for that skill and good aptitude for [[Conjurations]], though they were somewhat held back by ...]]s, [[Crusader]]s, [[Enchanter]]s, [[Earth Elementalist]]s, [[Stalker]]s, and [[Assassin]]s.
    2 KB (250 words) - 06:50, 1 March 2014
  • ...nection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by armou ...rtisans and smiths, employed in ancient times by even the gods themselves, and this spiritual history makes them exceptional at invoking divine aid. They
    3 KB (409 words) - 01:03, 16 February 2024
  • ...grow as you gain experience. They can be changed by equipment, abilities, and [[mutation]]s. They may be damaged by monster abilities; if any stat is red ...([[SH]]). Your character also has a limited reserve of [[hit points]] (HP) and [[magic points]] (Magic or MP).
    8 KB (1,089 words) - 23:51, 21 February 2024
  • ...success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty. ...rent AC value. An AC of 10 will reduce damage by a random number between 0 and 10. This applies to damage that would traditionally ignore armour in other
    3 KB (390 words) - 12:14, 15 January 2024
  • ...beam attacks. When an attack is resolved, a target's current EV is rolled and compared to the attack's [[to-hit]] roll, factoring in any relevant situati ...ine a character's total EV is complex and factors in many different skills and attributes.
    5 KB (825 words) - 01:32, 27 February 2024
  • ...s one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. ...[[shield]]s. This lowers the penalty on [[ev]]asion, spellcasting success, and [[ranged weapon]] attack speed.
    3 KB (368 words) - 17:28, 2 October 2023
  • ...is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. ...stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
    2 KB (361 words) - 17:31, 2 October 2023
  • ...is one of a character's three main [[attributes]], along with [[strength]] and [[dexterity]]. Characters who plan on using any of the various schools of m
    1 KB (163 words) - 18:29, 21 October 2023
  • ...hows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [ ...any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing
    3 KB (466 words) - 06:54, 15 February 2024
  • *By 1 at a time, and affected (and thus blocked) by [[sustain abilities]]: ...ank 1 can generally be kept in check by your natural regeneration; ranks 2 and 3 of this mutation are eventually lethal, however.
    3 KB (517 words) - 10:28, 29 January 2017
  • {{flavour|You are paralysed, and completely unable to act.}} ...to almost 0, <code>2 + [[Evasion#Base EV|size_factor]]</code> for players, and set to 0 EV for monsters.
    4 KB (701 words) - 21:09, 30 April 2024
  • ...]]. Your background determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. ...[[berserk]] ability, while Fighters enter with better-than-average weapon and armour, including a [[shield]]. If you would rather play a mage, try a [[Co
    7 KB (1,040 words) - 23:41, 29 January 2024

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