Talk:Djinni

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Revision as of 03:44, 3 June 2013 by Flun (talk | contribs) (Are these permanent?)
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I wonder why they didn't just call these guys "efreets" since that's basically what they are. Not that that will stop me from trying at least a few of them when 0.13 comes out. :) --spudwalt 21:43, 2 June 2013 (CEST)

Efreets (correct plural is actually afarit) are basically just a race of evil jinn. So it makes more sense to go with the more general (d)jinni. Of course, dropping the initial d would also help, since that's a fairly archaic transliteration convention. -Ion frigate 02:29, 3 June 2013 (CEST)

Are these permanent?

Just a quick question: is it already decided that the new species (and other features like the new monsters) will be in the release version of 0.13, or are they implemented for testing? I'm pretty new to the updating process, as I previously ignored trunk because of the warning that it might be 'unstable'. --Lokkij 22:39, 2 June 2013 (CEST)

They have been implemented for testing, and I think the idea is if there is no serious problems they will keep them in for the next release. Trunk is still unstable in the sense that there might be bugs related to the species, as well as balance changes that wouldn't occur in a release version. --Flun 03:44, 3 June 2013 (CEST)