Scroll of acquirement

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Revision as of 12:32, 1 December 2014 by Ion frigate (talk | contribs) (Slot-filling acquirements only occur if the item that would have been generated was already mundane - they suck, but having empty slots doesn't increase your chance of getting junk)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of acquirement
Icon Scroll of acquirement.png
This wonderful scroll causes the creation of a valuable item to appear before the reader. It is especially treasured by specialist magicians, as they can use it to obtain the powerful spells of their specialty.

When read, a scroll of acquirement immediately generates a single acquirement at your feet. This is an item that will always be usable by your character, and will usually be of high quality, weighted to reflect your current skills, and something that you haven't yet found in your explorations.

Once read, you are immediately asked to request one of the following options (see the Acquirement page for in-depth details):

  • Weapons
  • Armour
  • Jewellery
  • Book
  • Staff
  • Wand
  • Miscellaneous
  • Food
  • Gold

The degree of control over the prize is limited, which often leads to disappointment and acquirement remorse syndrome ("I knew I should have asked for a book instead of armour"). Items received via acquirement are never cursed, unless the player worships Ashenzari (in which case they are always cursed). It is however possible for acquired artefact items to have a trait which makes them curse themselves when equipped.

Strategy

Although unreliable, scrolls of acquirement are capable of producing gear that will carry you through to the end of the game in safety. It is technically true that waiting for acquirements can yield slightly better gear, since you will have seen more 'common' items later on. However, waiting to use scrolls of acquirement is generally considered unwise: the increased chance of survival now is always more worthwhile than the slight chance of a better acquirement later.

If you select "Armour", you might occasionally get a mundane, potentially negatively-enchanted item to fill an empty slot. These 'slot-filling acquirements' only ever replace completely mundane acquirement items. Thus, your chance of getting a 'bad' armour acquirement is not increased by having empty slots.