Module:Stab bonus
Documentation for this module may be created at Module:Stab bonus/doc
local p = {}
-- This function is based on player_stab_weapon_bonus in attack.cc
local function stab_weapon(skill, weapon, tier)
local damage = 1
if weapon ~= "Others" then
damage = damage * (1 + skill / (tier * 10))
end
damage = damage*(1 + skill / (tier*12))
return 100*(damage-1)
end
local function stab_bonus(skill, weapon)
local bonuses = {}
for _, tier in ipairs({1, 2, 4, 6}) do
table.insert(bonuses, stab_weapon(skill, weapon, tier))
end
return bonuses
end
function p.stab_table(frame)
local ret = [=[{| class="prettytable" style="border:none; margin:0; padding:0;"
|-
! rowspan=2 | Stealth/Weapon skill average
! colspan=4 | Short Blades
! colspan=4 | Others
|-
! Tier 1
! Tier 2
! Tier 3
! Tier 4
! Tier 1
! Tier 2
! Tier 3
! Tier 4
]=]
for i = 1, 27 do
ret = ret .. ("| %d\n"):format(i)
for _, bonus in ipairs(stab_bonus(i, "Short Blades")) do
ret = ret .. ("| %+.1f%%\n"):format(bonus)
end
for _, bonus in ipairs(stab_bonus(i, "Others")) do
ret = ret .. ("| %+.1f%%\n"):format(bonus)
end
ret = ret .. "|-\n"
end
ret = ret .. "|}\n"
return ret
end
return p