0.18
Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
Highlights
- New god: Pakellas the Inventive.
Branches, Environment
- Ziggurat portals no longer appear in Pan.
- The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.
- The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
Character
- A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
- The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
- Formicids now have 0 Throwing aptitude (was -2).
- Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
- Breath abilities are no longer mutations and are now unique to draconians and nagas.
- Weapon types no longer have distinct strength weights. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
Gods
- New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
- Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
- Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
- Piety on kills.
- 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
- At 2*, Pakellas gifts you a wand once (of any type other than heal
- 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
- Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
- Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
- Xom's random spell list has been adjusted slightly.
- Finesse is no longer blocked by stasis.
- Jiyva altars in Dungeon no longer appear as early in Dungeon.
- Cheibriados now blocks chaos effects from hasting the player.
- Piety given for a Ru sacrifice is more explicitly stated.
- Abandoning Yredelemnul now destroys your zombie minions.
- Followers of Elyvilon can pacify insects (again).
- Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
- Gozag's Call Merchant now bases the shop quality on the player's level rather than on their location.
Items
- New items:
- The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn.
- The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by 25%.
- The amulet of magic regeneration, which increases the player MP regen rate after a warmup period.
- The ring of resist corrosion, which has the same effect as the former amulet.
- A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
- Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes.
- Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
- The robe of vines is now +2, Regen+7.
- The Majin-Bo now speaks occasionally.
- The amulet of Cekugob is now an amulet of dismissal.
- The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
- Wearing an amulet of regeneration has no effect until the next time you are at full health.
- A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
- Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
- Potions of ambrosia now bypass clarity.
- The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
- Potions of cure mutation are slightly more common.
- Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion.
- Ring of invisibility.
- Potions of degeneration.
Monsters
- New monsters:
- Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
- Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
- Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures.
- Deep elf archers, who have attained a notable level of skill in both archery and hexes.
- Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
- Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight.
- Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
- Gloorx Vloq gains Summon Executioners and Black Mark.
- Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
- Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
- Ice devils are now tier 4 demons, with lowered HD to match.
- Hellwings now have the swoop attack formerly possessed by blue devils.
- Orange demons have their attacks split - they now have a reaching poison sting and a melee-only weakness attack.
- Salamander mystics lose Localised Ignite Poison.
- Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
- Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
- Deep elf mages are now HD 9 and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
- The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
- Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
- Ancient champions and death knights no longer have the Haunt spell.
- Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
- Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
- Natasha no longer becomes weaker upon revival.
- Removed monsters:
- Octopode crushers.
- (Plain) spiders.
- Salamander firebrands.
- Blue devils.
- Brain worms.
- Deep elf fighters, conjurers, priests, and summoners.
- Trapdoor spiders.
Spells
- New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
- Hydra Form now has a fixed number of heads.
- The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
- Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
- Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
- Monstrous Menagerie is now level 7.
- Shadow creatures is now level 6.
Interface
- Earth elementalists now have their stones start on b.
- Characters starting with a primary ranged weapon now have their melee weapon on b by default.
- An option is added to the butchering prompt to allow butchering only (e)dible corpses.
- Auto-eat now triggers for ghouls if they are rotted.
- The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
- Many previously hardcoded forced mores are now optional and present in the default init.txt.