Sanguine Armour
Revision as of 00:29, 29 December 2016 by Bluelbanez (talk | contribs) (Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||When you have 2/3 of your max health or less, gain +6 AC.||When serio...")
Rank | Effect | Flavor |
1 | When you have 2/3 of your max health or less, gain +6 AC. | When seriously injured, your bleeding wounds create armour. (AC +0). |
2 | The same as the previous level but +9 AC. | When seriously injured, your bleeding wounds create thick armour. (AC +0). |
3 | The same as the previous level but +12 AC. | When seriously injured, your bleeding wounds create very thick armour. (AC +0). |