Staff of conjuration

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Revision as of 16:29, 6 March 2021 by Ge0ff (talk | contribs) (Update to 0.26)
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Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of conjuration
Icon Staff of conjuration.png
A staff that increases the power of conjurations cast by its wielder. If the wielder is skilled in Evocations and Conjurations, they can blast those they strike with pure energy, dealing irresistible damage.

A staff of conjuration is a magical staff which aids in the casting of Conjurations. Equipping it will cause it to auto-identify. Any Conjurations cast while wielding a staff of conjuration will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell).

The staff can also be used in combat, functioning as a +0 staff that deals additional physical damage (reduced by AC):

Physical Damage: A random amount ranging from 0 to 1.25×(Evocations/2 + Conjurations)
Chance to Activate on a Hit: (Evocations + Conjurations/2)×6.66% per hit

Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.

Staves of conjuration, like other magical staves, can sometimes be cursed.

History

  • Prior to 0.26, staves of conjuration didn't have magical melee effects.
  • Prior to 0.8, the chance of a staff of conjuration auto-identifying when wielded depended on the Conjurations skill of the wielder.