User:Patrick2011b

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Revision as of 00:32, 8 April 2025 by Patrick2011b (talk | contribs) (talisman expansion is in trunk (though not all new talismans have pages yet); feature freeze/tournament given a date on Discord)
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I've been playing Crawl on CBR2 since August 2023 with CDI as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. Here's my stats page. (technically not the official one, but it has more info than what CAO has)

I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.

Tournaments

DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.

Version Overall Score Overall Rank* Total Players Wins Games Highest Score Lowest TC Win Fastest RT Win Most Pacific Win
0.31 25,247 340 2,731 1 27 1,799,189 58,128 8:57:09 2,759
0.32 34,857 221 2,842 1 17 3,106,034 49,047 4:35:43 2,240

*Unlike the tournament page, this table doesn't compress ties.

Future major features

I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.

How a development cycle works

Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.

Feature freeze is scheduled for April 18th, and the release is scheduled for May 2nd.

Plans for 0.33

No remaining major features scheduled for this version.

Plans for 0.34

  • Hellpan Roulette: This would change extended so only one of Hell or Pan appears in each game, while the other is replaced with a holy-themed area containing the alabaster rune. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.
  • Mummy dynasties: This would give Tomb more variety in its spawns, though no details have been revealed on how this would be implemented.
  • Monster invisibility rework: There are plans to improve invisibility UI, replace some monster uses of invisibility with other similar stuff, and make some changes to how invisibility works on what's left. Details haven't been revealed yet.
  • Nightmare: This is a species planned to be split off from monstrous demonspawn, following a precedent set in 0.26 with the Nightstalker mutation being moved from Demonspawn to Kobold. The new equipment slot system would allow this species to have unusual sets of slots and abilities based on what they get. No species removal has been planned, and it would be themed as having a fragment of a dead god stuck to them and trying to wake up.