Still Winds

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Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Still winds.png Still Winds
Casting noise 6
Spell noise 0
Flags Monster, Selfench
Brings the air into unnatural stillness across a huge area, preventing anything short of a polar vortex from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds will begin to form again as normal.

Still Winds is a monster-only spell which prevents the creation of clouds, including through spells (Conjure Flame, Poisonous Vapours, Mephitic Cloud, Freezing Cloud, Corpse Rot, etc.), items (scroll of fog, wand of clouds), and environmental effects (such as the perpetual salt storms in the Desolation of Salt). It also removes all existing clouds from the whole floor. The player gains the -Clouds status for the duration.

Still Winds has no effect on Tornado.

The following enemies cast Still Winds:

History

The spell was added in 0.19.