Difference between revisions of "0.11.0"

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Changelog for Dungeon Crawl Stone Soup 0.11
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#redirect [[0.11]]
 
 
Stone Soup 0.11 (20121001)
 
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0.11 Highlights
 
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* A new branch: the [[Spider's Nest|Spider Nest]].
 
* The [[Swamp]] branch is less annoying now.
 
* Missile enchantments are no more.
 
* Monster [[constriction]] vs the player has been overhauled.
 
* New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]].
 
* Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devil]].
 
* Lots of new vaults and tiles.
 
* [[Crawl options|Config file]] overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
 
 
 
Branches, environment
 
---------------------
 
* New [[wizlab]]: Roulette of Golubria.
 
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
 
* A new [[Dungeon Sprint|Sprint]] map by st, based on the [[Ziggurat]].
 
* [[Vault|Vaults]] are more common.
 
* There are three new level layouts for the dungeon and various branches.
 
* You don't lose portal vaults after being banished from one.
 
* Escaping the [[Abyss]] places you where you came from, but grants short-term immunity to most forms of [[banishment]].
 
* [[Pandemonium]]: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
 
* The [[Elven Halls]] are only three levels deep.
 
* [[Branch]] difficulty doesn't depend on where their entrance was anymore.
 
* Traps of a given type deal the same damage no matter where they are.
 
* [[Axe trap|Axe traps]] got axed.
 
* [[Wax wall|Wax walls]] are no more.
 
* There are no more randomly generated [[Door#History|secret doors]], but they can still be found in vaults.
 
* The [[Swamp]] has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
 
* Swamp trees are now mangroves, and are opaque.
 
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
 
* Games will have one of the Spider Nest or [[Snake Pit]], and one of the Swamp or [[Shoals]], guaranteeing one poison themed branch and one water themed one.
 
 
 
Character
 
---------
 
* [[Human|Humans]] get slightly more stat increases.
 
* [[Naga|Nagas]] get constriction at XL13 now.
 
* [[Tengu]] can fly when transformed.
 
* [[Draconian#Grey|Grey Draconians]] are better at [[Earth]] and worse at [[Air]], get more [[AC]], and no longer fumble in [[shallow water|water]].
 
* [[Felid|Felids]] are better at combat and [[Evocations]], worse at [[Summonings]].
 
* Felid [[Jump attack|pounces]] (sneak attacks) do more damage.
 
* The Evocations skill increases max [[MP]].
 
* Forms without some sort of hands can't use [[wands]]/etc.
 
 
 
Monsters
 
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* [[Player ghost]] [[Sticky Flame]] autohits but is range 1.
 
* [[Berserk]] monsters are immune to [[fear]].
 
* [[List of plants|Plants]] don't feel [[torment]]. [[Oklob]] farms ahoy!
 
* Monsters attached to the ground are -TELE.
 
* [[Jellies]], [[porcupines]], [[Flaming corpse|flaming corpses]] won't get constricted.
 
* Magical [[staff|staves]] work for monsters as something more than a mere cudgel.
 
* Monsters can use [[ring|rings]] and [[amulet|amulets]].
 
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).
 
* New uniques:
 
** [[Arachne]], half-human, half-spider.
 
** [[Fannar]], an elven ice elementalist.
 
* [[Margery]] gets dragon armour.
 
* Monsters with arcane spells won't wear heavy armour.
 
* [[Donald]] can spawn in [[Labyrinth|Labyrinths]], and complains about them.
 
* [[Urug]] is drastically stronger.
 
* [[Mimic_(monster)|Mimics]] can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
 
* New monster: [[orb spider]]. Shoots weak [[orbs of destruction]] at you.
 
* Removed: [[Jozef]], [[midge|midges]], [[killer bee larva|killer bee larvae]], [[hairy devil|hairy devils]].
 
* [[Porcupines]] get spines.
 
* [[Hell Sentinel|Hell Sentinels]] replace [[Pit fiend|Pit Fiends]].
 
* [[Boulder beetle|Boulder beetles]] can roll as a boulder.
 
* [[Jumping spider|Jumping spiders]] can ensnare you with [[web|webs]] in melee.
 
* Poison attacks from [[sea snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]].
 
* [[Hit dice]] and damage have been increased for all spider enemies.
 
* [[Emperor scorpion|Emperor scorpions]] are much stronger.
 
* [[Ghost moth|Ghost moths]] have been nerfed.
 
* [[Vampire mosquito|Vampire mosquitoes]] lose their sickness attack, gain a stronger [[vampiric]] attack.
 
* [[Swamp worm|Swamp worms]] have better melee accuracy.
 
* [[Giant leech|Giant leeches]] are more dangerous.
 
* [[Bog mummies]] have been replaced with [[bog bodies]]: no death curse, stronger spells, can be decomposed via [[Fedhas]] prayer.
 
* Monsters who [[submerge]] stop fleeing.
 
* [[Aura#Umbra|Umbras]] don't give bonuses to demons anymore.
 
* Monsters (and player ghosts) can cast [[Ozocubu's Refrigeration]].
 
* Monsters cast emergency spells more often.
 
* Monster [[constriction]] has been overhauled. Escape is easier, [[blinking]] counts as two escape attempts (rather than always succeeding), and damage values are saner.
 
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
 
* [[The Royal Jelly]] is able to regenerate.
 
 
 
Spells
 
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* [[Lee's Rapid Deconstruction]] works in [[Slime Pits|Slime]] now.
 
* [[Iskenderun's Mystic Blast]] often explodes, but can still safely be used at point blank range.
 
* [[Death Channel]] is level 6.
 
* [[Simulacrum]] works on [[beef jerky|beef jerkies]], [[sausage|sausages]] and [[meat ration|meat rations]].
 
* Removed: [[Projected Noise]].
 
 
 
Items
 
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* [[Artefacts]] can get [[distortion]].
 
* [[Blowgun|Blowguns]] can get [[evasion (brand)|evasion]].
 
* Wearing/removing armour can be aborted.
 
* Fixed artefacts with fixed appearance start identified.
 
* Weapons may [[corrode]] upon stabbing a jelly.
 
* [[Ambrosia]] gives more mp, but only as you digest it.
 
* Raw [[troll hide|troll hides]] grant regeneration.
 
* [[Jewelry]] auto-ids when it shows an obvious effect.
 
* [[Ankus|Ankuses]], [[scroll of detect curse|scrolls of detect curse]], [[amulet of controlled flight|amulets of controlled flight]], and [[rod of smiting|rods of smiting]] are no more.
 
* [[Rod of striking|Rods of striking]] are better.
 
* [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it.
 
* Missile enchantments are no more, greatly simplifying inventory management.
 
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
 
* All missile [[brands]] start visible.
 
* Visored [[helmet|helmets]] don't prevent bite attacks.
 
* Identifying weapons by use works instantly but requires a random (per item) level of skill.
 
* Unbranded items can't be glowing/runed unless they're cursed.
 
* New item: [[Lightning rod]]. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
 
* [[Randart]] weapons have a wider selection of names.
 
* [[Acquirement]] will not provide you with items your god hates.
 
 
 
Cards
 
-----
 
* [[Trowel card|Trowel]] works everywhere.
 
* [[Sage card|Sage]] won't time out or be overwritten on a new draw.
 
* Removed: [[Spade card|Spade]].
 
* [[Map card|Map]] and [[Dowsing card|Dowsing]] have been combined into one.
 
* Walls from the [[Tomb card|Tomb]] expire after a while.
 
* New: the [[Mercenary card|Mercenary]]. Allows you to purchase allies.
 
* [[Warpwright card|Warpwright]] teleport traps expire shortly.
 
 
 
Gods
 
----
 
* [[Trog]] accepts kills of holies.
 
* Abandoning [[Kikubaaqudgha]] rots all currently existing corpses.
 
* Kikubaaqudgha no longer guarantees getting all [[necromancy]] spells: instead, he gifts [[books]] with a random selection of spells.
 
* Banishing monsters grants some XP and [[Lugonu]] piety.
 
* New [[Xom]] effect: mass [[Inner Flame|inner flame]].
 
* [[Nemelex]] gives far fewer [[Deck of summoning|decks of summoning]].
 
* Nemelex loses the Mark Four ability, gains Deal Four.
 
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
 
* Xom can't gift permanent allies anymore.
 
* Xom grants far fewer item gifts.
 
* Xom acts drastically more often when you're in a tough fight.
 
* [[Elyvilon]] doesn't take piety when life-saving allies.
 
* Non-newbie Elyvilonites can't destroy non-unholy weapons.
 
* [[Fedhas]]' Sunlight stays in place.
 
* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
 
* Concurrent god [[divine retribution|wraths]] don't dilute each other anymore.
 
 
 
Interface
 
---------
 
* [[Stash]] tracking, annotations, etc, work for portal levels.
 
* [[Mutation]] notes mention how it was gained or lost.
 
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
 
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
 
* [[Webtiles]] chat is now logged (can be disabled via note_chat_messages).
 
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
 
* Fake translations: dwarven, jägerkin, kraut, wide.
 
* Loads of new tiles.
 
* The unique Pan/Hell lords get special tall tiles.
 
* An in-game high scores browser.
 
* Picking up stackable items shows how many you picked up.
 
* Every item, monster, feature has a description.
 
* Many descriptions were improved.
 
* [[Autoexplore]] stops on items sacrificeable to your god.
 
* [[Rods]] appear as a separate item class.
 
* Autopickup settings can now be configured in-game, via the '\' key.
 
* Several improvements have been made to the tutorial.
 
* [[Lantern of shadows]] no longer makes the whole screen dark grey in console mode.
 
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
 
* Some added or improved status indicators.
 
* Message filters are case-insensitive.
 
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
 
* Local tiles now has an abilities tab.
 
 
 
Wizmode
 
-------
 
* &^P to polymorph into a form.
 
* &P to rebuild a level based on a vault.
 
* &^M to memorise a spell.
 
* &# to (partially) load a character dump file.
 
 
 
Technical
 
---------
 
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
 
 
 
[[Category: Crawl Versions]]
 

Latest revision as of 17:50, 8 February 2022

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