Difference between revisions of "Arcjolt"

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Arcjolt can be conducted through allies protected from friendly fire (such as the [[Hepliaklqana]] ancestor or [[plant]]s under [[Fedhas]]). The spell does no damage to them, but Arcjolt will hit monsters next to them.
 
Arcjolt can be conducted through allies protected from friendly fire (such as the [[Hepliaklqana]] ancestor or [[plant]]s under [[Fedhas]]). The spell does no damage to them, but Arcjolt will hit monsters next to them.
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==Strategy==
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Arcjolt can hit huge packs of packed enemies. Remember that you're in melee range; don't get too greedy with your arcs.
  
 
==History==
 
==History==
 
*Arcjolt was added in [[0.30]].
 
*Arcjolt was added in [[0.30]].

Revision as of 11:03, 23 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Spell Details
Damage Formula 1d(10+power/2)
Max Damage 1d110
Max Power 200
Range LOS
Targeting Special
To-hit Never miss
Special Ignores 1/2 AC

Arcjolt is a level 5 Air Magic/Conjurations spell.

Useful Info

Hits all monsters (friendly or not) adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC damage, it also ignores half of any target's AC.

Arcjolt can be conducted through allies protected from friendly fire (such as the Hepliaklqana ancestor or plants under Fedhas). The spell does no damage to them, but Arcjolt will hit monsters next to them.

Strategy

Arcjolt can hit huge packs of packed enemies. Remember that you're in melee range; don't get too greedy with your arcs.

History

  • Arcjolt was added in 0.30.