Difference between revisions of "Arcjolt"

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m (consistency: "ignores ac", so "never misses")
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==History==
 
==History==
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*In [[0.31]], Arcjolt will be able to chain to all monsters within 2 tiles of the caster/another target, but will be no longer able to chain through allies protected from friendly fire.
 
*Arcjolt was added in [[0.30]].
 
*Arcjolt was added in [[0.30]].
 +
:During its initial implementation, Arcjolt would conduct through [[metal]] walls with infinite range. In levels with metal walls, you could use Arcjolt to hit things from the other side of the floor.
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[[Category:Crystal Ball Articles]]

Revision as of 02:53, 5 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Spell Details
Damage Formula 1d(10+power/2)
Max Damage 1d110
Max Power 200
Range LOS
Targeting Special
To-hit Never misses
Special Ignores 1/2 AC

Arcjolt is a level 5 Air Magic/Conjurations spell.

Useful Info

Hits all monsters (friendly or not) adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC damage, it also ignores half of any target's AC.

Arcjolt can be conducted through allies protected from friendly fire (such as the Hepliaklqana ancestor or plants under Fedhas). The spell does no damage to them, but Arcjolt will hit monsters next to them.

Strategy

Arcjolt can hit huge packs of packed enemies. Remember that you're in melee range; don't get too greedy with your arcs.

History

  • In 0.31, Arcjolt will be able to chain to all monsters within 2 tiles of the caster/another target, but will be no longer able to chain through allies protected from friendly fire.
  • Arcjolt was added in 0.30.
During its initial implementation, Arcjolt would conduct through metal walls with infinite range. In levels with metal walls, you could use Arcjolt to hit things from the other side of the floor.