Difference between revisions of "Cheating"

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(Add a section about online vs offline.)
(remove ghost files (from ghost vault changes), other misc stuff)
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==Playing offline vs playing online==
 
==Playing offline vs playing online==
Because of the methods of cheating described below, games played offline are generally not counted by the community for the purposes of statistics and records. Online games very rarely experience abusable cheats and exploits, and are protected from save file scumming, ghost scumming and to a large extent crash scumming (through forced updates) by making these items unavailable to the player. This means online games are very difficult to cheat on, and are therefore the only form of games counted by statistics.
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Because of the methods of cheating described below, games played offline are generally not counted by the community for the purposes of statistics and records. Online games very rarely experience abusable cheats and exploits, and are protected from save file scumming and to a large extent crash scumming (through forced updates) by making these items unavailable to the player. This means online games are very difficult to cheat on, and are therefore the only form of games counted by statistics.
  
 
The ##crawl learndb eludes to this, with the entry describing "offline" reading simply "It doesn't count".
 
The ##crawl learndb eludes to this, with the entry describing "offline" reading simply "It doesn't count".
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 +
==Wizard Mode==
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[[Wizard mode]] is a debug mode included in most offline builds of DCSS. Wizmode automatically invalidates your [[scoring]], but gives you immense power over every aspect of the game. It is the de-facto cheating option, though obviously disabled in online servrs.
  
 
==Not cheating==
 
==Not cheating==
  
* Using [[wizard mode]] to test things out, before trying it in a legitimate game.
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* Using wizard mode to test things out, before trying it in a legitimate game.
 
* Reading spoilers
 
* Reading spoilers
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* Playing on the same [[seed]] repeatedly
  
 
==Degenerate behavior==
 
==Degenerate behavior==
  
* All forms of [http://en.wiktionary.org/wiki/scumming scumming]
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* All forms of [[scumming]]
 
* Deleting level files
 
* Deleting level files
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* Selectively deleting ghost files (note: as of [[0.24]], all player ghosts are locked in a [[ghost vault]], so just don't go in)
  
 
==Cheating==
 
==Cheating==
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===Save scumming===
 
===Save scumming===
  
'''Save scumming''' is creating a back-up save file in case your character dies. Thus, eliminating the permanency of death.
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'''Save scumming''' is creating a back-up save file in case your character dies. Thus, eliminating the permanency of death. [[Explore mode]] may also be used to remove death.
 
 
===Selectively deleting ghost files===
 
 
 
It is possible to delete [[player ghost|ghost]] files. If you do this selectively, deleting only the ones that you think will kill you again, this is cheating. If you always delete all ghost files including ones you would be glad to find, this is not cheating as it is the equivalent of playing every game on a fresh install.
 
 
 
===Leaving weak ghosts behind===
 
 
 
When players die they may leave a ghost on that level. Players can create high level characters and give them major weaknesses, before killing them. When they encounter the weak ghost later on, they can kill them and get tons of [[XP]] early on.
 
  
 
===Intentionally crashing the game===
 
===Intentionally crashing the game===
  
Crawl only autosaves every level, so when a crash occurs, you will be dropped at the last time you entered the current level.  On a local system, this is easily done by force-quitting the program.  However, it is also possible even on public servers, if you know of a bug that allows you to produce a crash on demand.  The devteam fixes these bugs whenever they find them, and furthermore keeps reports of such bugs private until they are resolved.  The secrecy is necessary because intentional crashing could conceivably be used to gain an unfair advantage in a tournament.
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Crawl only autosaves every level, so when a crash occurs, you will be dropped at the last time you entered the current level.  On a local system, this is easily done by force-quitting the program.  However, it is also possible even on public servers, if you know of a bug that allows you to produce a crash on demand.  The devteam fixes these bugs whenever they find them, and furthermore (historically) keeps reports of such bugs private until they are resolved.  The secrecy is necessary because intentional crashing could conceivably be used to gain an unfair advantage in a tournament.
  
 
Obviously, restoring a game after an accidental crash, even on a public server, is not cheating.  Also note that losing your connection to a server in the middle of a game will not cause a crash - you will restore exactly where you left off.
 
Obviously, restoring a game after an accidental crash, even on a public server, is not cheating.  Also note that losing your connection to a server in the middle of a game will not cause a crash - you will restore exactly where you left off.
  
 
[[Category:Crawl]]
 
[[Category:Crawl]]

Revision as of 13:58, 24 June 2022

Cheating is the act of doing things not intended by developers or considered to be against the "spirit" of the game.

Playing offline vs playing online

Because of the methods of cheating described below, games played offline are generally not counted by the community for the purposes of statistics and records. Online games very rarely experience abusable cheats and exploits, and are protected from save file scumming and to a large extent crash scumming (through forced updates) by making these items unavailable to the player. This means online games are very difficult to cheat on, and are therefore the only form of games counted by statistics.

The ##crawl learndb eludes to this, with the entry describing "offline" reading simply "It doesn't count".

Wizard Mode

Wizard mode is a debug mode included in most offline builds of DCSS. Wizmode automatically invalidates your scoring, but gives you immense power over every aspect of the game. It is the de-facto cheating option, though obviously disabled in online servrs.

Not cheating

  • Using wizard mode to test things out, before trying it in a legitimate game.
  • Reading spoilers
  • Playing on the same seed repeatedly

Degenerate behavior

  • All forms of scumming
  • Deleting level files
  • Selectively deleting ghost files (note: as of 0.24, all player ghosts are locked in a ghost vault, so just don't go in)

Cheating

Save scumming

Save scumming is creating a back-up save file in case your character dies. Thus, eliminating the permanency of death. Explore mode may also be used to remove death.

Intentionally crashing the game

Crawl only autosaves every level, so when a crash occurs, you will be dropped at the last time you entered the current level. On a local system, this is easily done by force-quitting the program. However, it is also possible even on public servers, if you know of a bug that allows you to produce a crash on demand. The devteam fixes these bugs whenever they find them, and furthermore (historically) keeps reports of such bugs private until they are resolved. The secrecy is necessary because intentional crashing could conceivably be used to gain an unfair advantage in a tournament.

Obviously, restoring a game after an accidental crash, even on a public server, is not cheating. Also note that losing your connection to a server in the middle of a game will not cause a crash - you will restore exactly where you left off.