Difference between revisions of "Fencer's gloves"
Ion frigate (talk | contribs) |
(→History) |
||
(17 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | {{flavour|A pair of gloves made | + | {{version|025}} |
− | [[File:Fencer's_gloves.png]] ''''' | + | {{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}} |
+ | [[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves''''' | ||
− | + | + | +0 [[gloves]] |
− | +3 | + | +3 [[dexterity]]<br> |
− | + | Allows [[riposte]] <br> | |
− | |||
==Desirability== | ==Desirability== | ||
+ | Thirty-three percent chance of a free hit with any [[melee weapon]] when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on [[EV]], and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently. | ||
− | + | ==History== | |
+ | *Prior to [[0.19]], Fencer's gloves gave +4 boosts to [[Long Blades]] and [[Short Blades]] skills and increased [[EV]] by 3. They were also +2 gloves. | ||
+ | *Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses. | ||
+ | *Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying. | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
+ | [[Category:Gloves]] |
Revision as of 00:25, 29 September 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade. |
the +0 pair of fencer's gloves
+0 gloves
Desirability
Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
History
- Prior to 0.19, Fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
- Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
- Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.