Difference between revisions of "Fencer's gloves"
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− | {{ | + | {{version028}} |
− | {{flavour|A pair of gloves made | + | {{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon.}} |
− | [[File:Fencer's_gloves.png]] '''''the + | + | [[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''<ref>{{source ref|0.28.0|art-data.txt|1003}}</ref> |
− | + | + | +0 [[gloves]]<br> |
+ | +3 [[dexterity]]<br> | ||
+ | Allows [[riposte]] | ||
− | + | ==Desirability== | |
− | + | Thirty-three percent chance of a free hit with any [[melee weapon]] when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on [[EV]], and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently. | |
− | |||
− | == | + | ==History== |
− | + | *Prior to [[0.28]], the fencer's gloves would stack with the riposte of [[Long Blades]], for a total of 66% to activate per miss. | |
+ | *Prior to [[0.19]], the fencer's gloves gave +4 boosts to Long Blades and [[Short Blades]] skills and increased [[EV]] by 3. They were also +2 gloves. | ||
+ | *Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses. | ||
+ | *Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Gloves]] | [[Category:Gloves]] |
Revision as of 04:23, 14 May 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon. |
the +0 pair of fencer's gloves[1]
+0 gloves
+3 dexterity
Allows riposte
Desirability
Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
History
- Prior to 0.28, the fencer's gloves would stack with the riposte of Long Blades, for a total of 66% to activate per miss.
- Prior to 0.19, the fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
- Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
- Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.
References
- ↑ art-data.txt:1003 (0.28.0)