Difference between revisions of "Fencer's gloves"

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m (version bump, fix pre-0.28 long blade riposte)
m (move mechanics stuff out of desirability)
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+0 [[gloves]]<br>
 
+0 [[gloves]]<br>
 
+3 [[dexterity]]<br>
 
+3 [[dexterity]]<br>
May [[riposte]] when [[EV|dodging]] or [[SH|blocking]] attacks
+
[[Riposte]] - when [[EV|dodging]] or [[SH|blocking]] attacks, 33% chance to retaliate with a melee attack
  
 
==Desirability==
 
==Desirability==
A 33% chance of a free hit with any [[melee weapon]] when you dodge or block an attack is quite novel, especially with highly-enchanted or [[vampiric]] weapons. A more specialized pair of [[randart]] gloves might be better overall, but these are still pretty good gloves for high-[[EV]] or -[[SH]] characters.
+
Free attacks with any [[melee weapon]] on dodge or block is quite novel, especially with strong and/or [[vampiric]] weapons. A more specialized pair of [[randart]] gloves might be better overall, but these are still pretty good gloves for high-[[EV]] or -[[SH]] melee characters.
  
 
==History==
 
==History==

Revision as of 23:24, 4 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon.

Fencer's gloves.png the +0 pair of fencer's gloves[1]

+0 gloves
+3 dexterity
Riposte - when dodging or blocking attacks, 33% chance to retaliate with a melee attack

Desirability

Free attacks with any melee weapon on dodge or block is quite novel, especially with strong and/or vampiric weapons. A more specialized pair of randart gloves might be better overall, but these are still pretty good gloves for high-EV or -SH melee characters.

History

  • Prior to 0.29, riposte did not trigger on blocked attacks.
  • Prior to 0.28, the fencer's gloves would stack with the riposte of Long Blades, for a total of 100% to activate per miss.
  • Prior to 0.19, the fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
  • Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
  • Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.

References