Difference between revisions of "Foul Stench"

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(Update to 0.27)
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| colspan="3" |
 
| colspan="3" |
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Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns.
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|- style="font-style:italic;"
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| colspan="3" |
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[[Good mutation]], [[Demonspawn mutation]]
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|}
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<noinclude>
 
<noinclude>
 
==History==
 
==History==
 +
 
Prior to [[0.27]], tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing [[sickness]] as well as miasma, but only activated after taking a strong hit.
 
Prior to [[0.27]], tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing [[sickness]] as well as miasma, but only activated after taking a strong hit.
 +
 
Prior to [[0.16]], this was a 3-tier mutation. Tier 1 gave [[Saprovore]] 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of [[rot]] resistance.
 
Prior to [[0.16]], this was a 3-tier mutation. Tier 1 gave [[Saprovore]] 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of [[rot]] resistance.
 
</noinclude>
 
</noinclude>
 
|- style="font-style:italic;"
 
| colspan="3" |
 
[[Good mutation]], [[Demonspawn mutation]]
 
|}
 
  
 
[[Category:Mutations]]
 
[[Category:Mutations]]
 
[[Category:Good Mutations]]
 
[[Category:Good Mutations]]
 
[[Category:Demonspawn Mutations]]
 
[[Category:Demonspawn Mutations]]

Latest revision as of 21:20, 25 September 2021

Rank Effect Flavor
1 When damaged in melee, 10% chance to release a cloud of miasma. You are immune to miasma. You may rarely emit foul miasma when damaged in melee.
2 Chance of releasing miasma increased to 25%. You sometimes emit foul miasma when damaged in melee.
3 Chance of releasing miasma increased to 40%. You frequently emit foul miasma when damaged in melee.

Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns.

Good mutation, Demonspawn mutation


History

Prior to 0.27, tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing sickness as well as miasma, but only activated after taking a strong hit.

Prior to 0.16, this was a 3-tier mutation. Tier 1 gave Saprovore 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of rot resistance.