Difference between revisions of "Held"

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'''Held''' is a pair of separate status effects with the same name. You can be {{yellow|Held}} after being injured by a [[mimic]]; this effect simply holds you in place, preventing you from moving unless you manage to break the mimic's hold. It is similar to [[constriction]], but without the damage over time.
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'''Held''' is a pair of separate status effects with the same name. You can be {{yellow|Held}} after being injured by some monsters; this effect simply holds you in place, preventing you from moving unless you manage to break the hold. It is similar to [[constriction]], but without the damage over time.
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Monsters who can hold you:
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*{{monsterlink|Mimic}}
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*{{monsterlink|Inept mimic}}
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*{{monsterlink|Tentacled starspawn}}
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*{{monsterlink|Snaplasher vine}}
  
 
Getting {{red|Held}} occurs after you are struck with a [[throwing net]], [[net trap]], or [[web]]; this prevents you from moving or making most attacks until you manage to break loose. [[Blowgun]]s and spells still function normally in this case.
 
Getting {{red|Held}} occurs after you are struck with a [[throwing net]], [[net trap]], or [[web]]; this prevents you from moving or making most attacks until you manage to break loose. [[Blowgun]]s and spells still function normally in this case.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 18:05, 1 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Held is a pair of separate status effects with the same name. You can be Held after being injured by some monsters; this effect simply holds you in place, preventing you from moving unless you manage to break the hold. It is similar to constriction, but without the damage over time.

Monsters who can hold you:

Getting Held occurs after you are struck with a throwing net, net trap, or web; this prevents you from moving or making most attacks until you manage to break loose. Blowguns and spells still function normally in this case.