Difference between revisions of "Hoarfrost Cannonade"

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==History==
 
==History==
{{CBA|0.32|this spell will be added to the game.}}
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*In [[0.32]], this spell will be added to the game. An earlier revision of this was a level 7 Alchemy/Earth spell known as '''Seismic Cannonade'''. More information on this earlier version can be found [http://crawl.chaosforge.org/index.php?title=Seismic_Cannonade&oldid=80317 here].
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[[Category:Crystal Ball Articles]]

Revision as of 23:10, 4 May 2024

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
Sculpts a pair of cannons from alchemical ice that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost that slows their movement.

The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful.

Hoarfrost Cannonade is a level 5 Ice/Alchemy spell that constructs 2 hoarfrost cannons near the caster, which are stationary turrets that fire long-range freezing projectiles each turn.

The cannons lose a portion of their HP with each shot they take. If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area for increased damage that ignores allies.

The cannons count as allies, so followers of Okawaru cannot use this spell.

Useful Info

Strategy

History

  • In 0.32, this spell will be added to the game. An earlier revision of this was a level 7 Alchemy/Earth spell known as Seismic Cannonade. More information on this earlier version can be found here.