Difference between revisions of "Mad Mage's Maulers"

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(Not too sure if infusion description is correct)
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{{flavour|A pair of gloves designed to carefully control and channel the flow of magic, later misused and mangled by the lunatic murderer-mages of the Fifth Circle. Their influence leaves the wearer of these gloves distracted by intrusive images, vividly aware of the death and destruction their hands could wreak.}}
 
{{flavour|A pair of gloves designed to carefully control and channel the flow of magic, later misused and mangled by the lunatic murderer-mages of the Fifth Circle. Their influence leaves the wearer of these gloves distracted by intrusive images, vividly aware of the death and destruction their hands could wreak.}}
  
 
[[File:Mad Mage's Maulers.png]] '''''the +3 Mad Mage's Maulers'''''
 
[[File:Mad Mage's Maulers.png]] '''''the +3 Mad Mage's Maulers'''''
  
[[Infusion (ego)|Infusion]] +∞ (consumes all [[MP]] to boost damage by +1 / 2MP)
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[[Infusion (ego)|Infusion]] +∞ (consumes all [[MP]] when making a melee attack to add a damage bonus of up to 4*MP.)<br>
<br>[[Amulet of magic regeneration|RegenMP]] (+0.4 MP/turn)
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VampMP (always activates: 1/8th of melee damage done is converted into MP)<br>
<br> -3 [[Int]]
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-Cast
  
 
==Desirability==
 
==Desirability==
The '''Mad Mage's Maulers''' are respectably strong. Melee characters can deal with enemies one at a time, giving a pretty large buff to their first hit. Characters in a comfortable enough situation can [[Pillar dancing|pillar dance]] to continously recieve the damage buff.
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The '''Mad Mage's Maulers'''<ref>{{source ref|0.30.1|art-data.txt|1606}}</ref> are a powerful item for melee characters. This item gives you, at the very least, 1 obscenely strong hit in melee. However, you should watch out for MP usage. Even though these gloves prohibit spell magic, many [[god|divine]] abilities cost some amount of MP. Hybrid characters will have to choose between using the maulers and dedicating themselves to melee, or having the ability to cast spells.
  
For characters without such brutish tendencies, MP regeneration is quite useful, even with a minor Int penalty. Just beware to not hit an enemy! Hybrids finding these gloves could dedicate to one way or the other, or simply not touch them.
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The infusion ego does not work on [[ranged weapon]]s, [[Throwing]], or [[evocable]]s. For example, a ranged weapon user can wear these as simple +3 gloves. Melee characters can use alternate styles of killing if they need MP for some reason.
  
As [[Djinn]] would immediately die otherwise, these gloves' infusion does not work with them. For them, these are just +3 gloves {-Int}.
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Unlike normal gloves of infusion, [[Djinn]] cannot trigger the Mad Mage's Maulers, as the effect would instantly kill them. For Djinn, these are simply +3 gloves which prevent casting.
  
 
==History==
 
==History==
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*Prior to [[0.30]], the Mad Mage's Maulers provided [[Amulet of magic regeneration|RegenMP]]+ and -3 Int instead of VampMP and -Cast. In addition, it only boosted damage by 2*MP.
 
*The Mad Mage's Maulers were added in [[0.28]].
 
*The Mad Mage's Maulers were added in [[0.28]].
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Gloves]]
 
[[Category:Gloves]]

Latest revision as of 20:40, 26 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves designed to carefully control and channel the flow of magic, later misused and mangled by the lunatic murderer-mages of the Fifth Circle. Their influence leaves the wearer of these gloves distracted by intrusive images, vividly aware of the death and destruction their hands could wreak.

Mad Mage's Maulers.png the +3 Mad Mage's Maulers

Infusion +∞ (consumes all MP when making a melee attack to add a damage bonus of up to 4*MP.)
VampMP (always activates: 1/8th of melee damage done is converted into MP)
-Cast

Desirability

The Mad Mage's Maulers[1] are a powerful item for melee characters. This item gives you, at the very least, 1 obscenely strong hit in melee. However, you should watch out for MP usage. Even though these gloves prohibit spell magic, many divine abilities cost some amount of MP. Hybrid characters will have to choose between using the maulers and dedicating themselves to melee, or having the ability to cast spells.

The infusion ego does not work on ranged weapons, Throwing, or evocables. For example, a ranged weapon user can wear these as simple +3 gloves. Melee characters can use alternate styles of killing if they need MP for some reason.

Unlike normal gloves of infusion, Djinn cannot trigger the Mad Mage's Maulers, as the effect would instantly kill them. For Djinn, these are simply +3 gloves which prevent casting.

History

  • Prior to 0.30, the Mad Mage's Maulers provided RegenMP+ and -3 Int instead of VampMP and -Cast. In addition, it only boosted damage by 2*MP.
  • The Mad Mage's Maulers were added in 0.28.

References