Difference between revisions of "Powered By Death"

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|Rank||Effect||Flavor
 
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|1||Regeneration rate * 100 / corpse within 3 tiles. Duration 8 + 2d8 turns.||You can steal the life force of nearby defeated enemies.
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|1||Powered by death is triggered at a (100 - 10 * powered by death regen strength)% chance when you kill an enemy. If triggered you gain [[random2]](mutation level + 1) powered by death regen strength, lasts for 1 + 1d4 turns per level of regen strength. Resets duration when triggered. Adds 100 * powered by death regen strength to your [[regeneration rate]].||You regenerate a little health from kills.
 
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|2||Regeneration rate * 100 / corpse within 6 tiles.  Duration 16 + 2d8 turns.||You steal the life force of defeated enemies.
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|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.
 
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|3||Regeneration rate * 100 / corpse within 9 tiles.  Duration 24 + 2d8 turns.||You quickly steal the life force of defeated enemies.
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|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.
 
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Triggers whenever you kill something that leaves a corpse.  Corpses in radius [[rot]] faster.
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Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.
 
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Latest revision as of 01:10, 29 December 2016

Rank Effect Flavor
1 Powered by death is triggered at a (100 - 10 * powered by death regen strength)% chance when you kill an enemy. If triggered you gain random2(mutation level + 1) powered by death regen strength, lasts for 1 + 1d4 turns per level of regen strength. Resets duration when triggered. Adds 100 * powered by death regen strength to your regeneration rate. You regenerate a little health from kills.
2 The same as the previous level but the mutation level is higher. You regenerate health from kills.
3 The same as the previous level but the mutation level is higher. You regenerate a lot of health from kills.

Every enemy you kill has a percentage chance to increase your regeneration rate by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.

Good mutation, Demonspawn mutation