Difference between revisions of "Sentinel's Mark"

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{{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}}
  
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'''Sentinel's Mark''' is a monster-only spell which inflicts the '''Mark''' status, if it overcomes the target's [[willpower]]. This causes all monsters in the level to know your location. Sleeping monsters are not affected by this unless they wake up. Quaffing a [[potion of cancellation]] will dispel the status.
  
'''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[magic resistance]] may negate the effect entirely. Its spellpower doesn't depend on the attacker's [[HD]]. It is always 125. Characters with 178 MR will be immune to this enchantment.
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You can also gain the Mark status when an [[alarm trap]] is triggered; this effect ignores your willpower and makes a very loud [[noise]].
  
You may also acquire the Mark condition by stepping on an [[alarm trap]]. This effect ignores your magic resistance.
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{{monsters with spell}}
 
 
The following monsters can cast Sentinel's Mark:
 
*[[Vault sentinel]]
 
  
 
==History==
 
==History==
This spell was added in [[0.12]].
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*Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell.
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*Prior to [[0.16]], its [[spell power]] didn't depend on the attacker's [[HD]] and was always 125.
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*This spell was added in [[0.12]].
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 00:10, 1 April 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.

Sentinel's Mark is a monster-only spell which inflicts the Mark status, if it overcomes the target's willpower. This causes all monsters in the level to know your location. Sleeping monsters are not affected by this unless they wake up. Quaffing a potion of cancellation will dispel the status.

You can also gain the Mark status when an alarm trap is triggered; this effect ignores your willpower and makes a very loud noise.

The following enemies cast Sentinel's Mark:

The following enemies may be able to cast Sentinel's Mark, depending on their spell set:

History