Difference between revisions of "Singing Sword"

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{{flavour|An enchanted blade which loves nothing more than to sing to its owner, whether they want it to or not.}}
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{{flavour|An enchanted blade which loves nothing more than to sing to its owner, whether they want it to or not. The sword may sing so intensely that it radiates damaging sonic waves as you strike, especially in combat involving dangerous or numerous foes.}}
 
[[File:Singing_sword.png]] '''''the +7 Singing Sword'''''
 
[[File:Singing_sword.png]] '''''the +7 Singing Sword'''''
  
+7 [[double sword]]<br>
+
+7 [[double sword]]
 +
 
 +
[[Vorpal]] brand<br>
 
Makes noise<br>
 
Makes noise<br>
Damages everything (excluding the user) in [[LOS]] during high [[tension]]
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Damages everything (excluding the user) in [[LOS]]
  
 
==Desirability==
 
==Desirability==
The '''Singing Sword'''<ref>{{source ref|0.24.1|art-data.txt|174}}</ref> is, admittedly, a fairly powerful weapon; in spite of its lack of a brand, a +7 [[double sword]] is still quite effective in the hands of a skilled [[Long Blades]]-user, though perhaps not end-game quality. Its [[noise]]-generating properties are also not so terrible. So long as no monsters are visible, it generates no actual noise; it only begins singing loudly enough to attract attention when tension begins to rise. This makes it a dreadful choice for a [[stabber]], and may result in enemies nearby waking up and joining the fight on occasion, but it by no means rules the weapon out as dangerously unusable.
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The '''Singing Sword'''<ref>{{source ref|0.24.1|art-data.txt|174}}</ref> is, admittedly, a fairly powerful weapon; a +7 vorpal [[double sword]] is quite effective in the hands of a skilled [[Long Blades]]-user, though perhaps not end-game quality. Its [[noise]]-generating properties are also not so terrible. When the sword hits an enemy, it may begin singing with both noise and chances to happen raising with [[tension]]. This makes it a dreadful choice for a [[stabber]], and may result in enemies nearby waking up and joining the fight on occasion, but it by no means rules the weapon out as dangerously unusable.
  
At high [[tension]] levels (40+), the sword's name changes to the Screaming Sword, and it begins emitting massive amounts of noise each turn. This deals a small amount of irresistible damage to all monsters in your [[line of sight]] (including allies!), softening up hordes and potentially helping you take down powerful foes. Admittedly, this only triggers in irresponsibly dangerous situations, and thus shouldn't be a major deciding factor in whether or not you wield this artefact, but it bears mentioning.
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Every time the sword sings, it deals a small amount of irresistible damage to all monsters in your [[line of sight]] (including allies!), softening up hordes and potentially helping you take down powerful foes. The damage also raises with tension, reaching the maximum in irresponsibly dangerous situations, and thus shouldn't be a major deciding factor in whether or not you wield this artefact, but it bears mentioning.
  
When [[silence]]d, the sword's name instead changes to the Sulking Sword. This has no further effect.
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At the highest singing effect, the sword's name changes to the Screaming Sword. When [[silence]]d, the sword's name instead changes to the Sulking Sword and no noise or damage are produced.
  
 
===Screaming Mechanics===
 
===Screaming Mechanics===
When [[tension]] is greater than 40, the sword will become the Screaming Sword, and periodically scream, dealing minor but irresistible damage to all monsters in sight. These screams deal ((1d2)*(1d2)*(1d3) + 1d3 + 1)*(XL/27) damage. In theory, this can deal up to 16 damage, but is far more likely to be around 5-10 at XL27, and even less for earlier characters. There is a 10% chance per scream that the damage will be doubled; however, damage is still capped at 16. Furthermore, damage is also capped at 30% of the monster's max HP, or at 50% for doubled screams.
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The Singing Sword has tiers derived from tension to determine the chance to cast its Sonic Wave spell.
 +
{| class="wikitable"
 +
!Tier
 +
!Tension
 +
!Noise
 +
!Chance to cast Sonic Wave
 +
|-
 +
|1
 +
|0+
 +
|0
 +
|1/4
 +
|-
 +
|2
 +
|20+
 +
|20
 +
|3/8
 +
|-
 +
|3
 +
|40+
 +
|30
 +
|1/2
 +
|-
 +
|4
 +
|60+
 +
|40
 +
|1/2
 +
|}
 +
 
 +
Damage is calculated as follows: 2d(5 + (100 + 13 * (tier - 1) + (tier == 4 ? 36 : 0)) / 10)
  
 
==References==
 
==References==
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==History==
 
==History==
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*The Singing Sword's sonic damage effect is stronger, can trigger at low tension, and triggers only on-hit. It also gains the vorpal brand in [[0.23]].
 
*Prior to [[0.14]], this weapon was significantly worse; its base type was a [[long sword]] and it generated significant amounts of noise regardless of the presence of monsters.
 
*Prior to [[0.14]], this weapon was significantly worse; its base type was a [[long sword]] and it generated significant amounts of noise regardless of the presence of monsters.
 
*[[0.9]] added the LOS damage during high tension.
 
*[[0.9]] added the LOS damage during high tension.

Revision as of 11:47, 18 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
An enchanted blade which loves nothing more than to sing to its owner, whether they want it to or not. The sword may sing so intensely that it radiates damaging sonic waves as you strike, especially in combat involving dangerous or numerous foes.

Singing sword.png the +7 Singing Sword

+7 double sword

Vorpal brand
Makes noise
Damages everything (excluding the user) in LOS

Desirability

The Singing Sword[1] is, admittedly, a fairly powerful weapon; a +7 vorpal double sword is quite effective in the hands of a skilled Long Blades-user, though perhaps not end-game quality. Its noise-generating properties are also not so terrible. When the sword hits an enemy, it may begin singing with both noise and chances to happen raising with tension. This makes it a dreadful choice for a stabber, and may result in enemies nearby waking up and joining the fight on occasion, but it by no means rules the weapon out as dangerously unusable.

Every time the sword sings, it deals a small amount of irresistible damage to all monsters in your line of sight (including allies!), softening up hordes and potentially helping you take down powerful foes. The damage also raises with tension, reaching the maximum in irresponsibly dangerous situations, and thus shouldn't be a major deciding factor in whether or not you wield this artefact, but it bears mentioning.

At the highest singing effect, the sword's name changes to the Screaming Sword. When silenced, the sword's name instead changes to the Sulking Sword and no noise or damage are produced.

Screaming Mechanics

The Singing Sword has tiers derived from tension to determine the chance to cast its Sonic Wave spell.

Tier Tension Noise Chance to cast Sonic Wave
1 0+ 0 1/4
2 20+ 20 3/8
3 40+ 30 1/2
4 60+ 40 1/2

Damage is calculated as follows: 2d(5 + (100 + 13 * (tier - 1) + (tier == 4 ? 36 : 0)) / 10)

References

History

  • The Singing Sword's sonic damage effect is stronger, can trigger at low tension, and triggers only on-hit. It also gains the vorpal brand in 0.23.
  • Prior to 0.14, this weapon was significantly worse; its base type was a long sword and it generated significant amounts of noise regardless of the presence of monsters.
  • 0.9 added the LOS damage during high tension.