Difference between revisions of "Spiny"

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(updated to 0.16)
(Player Version)
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You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the [[encumbrance rating]] of their body armour; heavier armour reduces the effectiveness of one's spines:
 
You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the [[encumbrance rating]] of their body armour; heavier armour reduces the effectiveness of one's spines:
  
{{crawlquote|'''Spiny Damage'''<br>'''Spiny 1''': 2d5 - AC - Encumbrance Rating/3.<br>'''Spiny 2''': 2d5 or 3d5 (equal odds) - AC - Encumbrance Rating/3.<br>'''Spiny 3''': 3d5 - AC - Encumbrance Rating/3.}}
+
{{crawlquote|'''Spiny Damage'''<br>'''Spiny 1''': 2d5<br>'''Spiny 2''': 3d5<br>'''Spiny 3''': 4d5}}
  
 
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.
 
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.

Revision as of 10:40, 31 December 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Anything careless enough to attack a spiny creature in melee will take damage from the defender's spines. Ranged or reaching attacks ignore this counterattack, as do spells.

Monster Version

Each time anything attacks a spiny monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where "N" is the defender's spiny degree. This damage ignores EV, but is reduced by random2(AC/2).

Player Version

You can acquire the spiny trait yourself by gaining the demonspawn spiny mutation. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the encumbrance rating of their body armour; heavier armour reduces the effectiveness of one's spines:

Spiny Damage
Spiny 1: 2d5
Spiny 2: 3d5
Spiny 3: 4d5

As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.

Spiny Monsters

r Porcupine.png Porcupine(3 degrees)

P Briar patch.png Briar patch(4 degrees)

1 Hell Sentinel.png Hell sentinel(5 degrees)