Difference between revisions of "Staff of the Meek"

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m (Desirability)
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==Mechanics==
 
==Mechanics==
When below 55 HP, the protection brand will provide even more AC. At 55 HP, and for every 4 health below 55, the AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.<ref>{{source ref|0.28.0|player.cc|5992}}</ref>
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Regardless of health, the staff provides the regular protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every 4 health below 55, the AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.<ref>{{source ref|0.28.0|player.cc|5992}}</ref>
  
 
==Desirability==
 
==Desirability==

Revision as of 03:59, 26 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder.


Staff of the Meek.png the +7 staff of the Meek

+7 quarterstaff
Protection brand
Provides even more AC at low health.

Mechanics

Regardless of health, the staff provides the regular protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every 4 health below 55, the AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.[1]

Desirability

A quarterstaff would prove decent in the early stages of the game, thanks to its high accuracy, damage, and low attack delay. Thankfully, a +7 quarterstaff, the staff of the Meek[2], tends to spawn in the early section of the dungeon. For a relatively small skill investment, this staff provides a great return. While the staff does take up your shield slot, the protection brand is some compensation -- especially when your max HP is low. Consider switching once you start finding other decent branded weapons out there.

History

  • The staff was added in 0.28.

References