Difference between revisions of "Still Winds"

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{{flavour|Brings the air into unnatural stillness across a huge area, preventing anything short of a tornado from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds begin to form again as normal.}}
{{Flavour|Brings the air into unnatural stillness across a huge area, preventing anything short of a tornado from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds begin to form again as normal.}}
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'''Still Winds''' is a monster-only spell which prevents the creation of clouds and removes all existing clouds from the whole floor. The spell gives the player {{Brown|-Clouds}} [[status effect|status]], effectively disabling all methods of creating clouds, including spells and [[scroll of fog|scrolls of fog]]. Still Winds has no effect on [[Tornado]], though.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
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==History==
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The spell was added in [[0.19]].
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Revision as of 21:13, 11 November 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Brings the air into unnatural stillness across a huge area, preventing anything short of a tornado from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds begin to form again as normal.

Still Winds is a monster-only spell which prevents the creation of clouds and removes all existing clouds from the whole floor. The spell gives the player -Clouds status, effectively disabling all methods of creating clouds, including spells and scrolls of fog. Still Winds has no effect on Tornado, though.

The following enemies cast Still Winds:

History

The spell was added in 0.19.