Difference between revisions of "Talk:Agony Range"

From CrawlWiki
Jump to: navigation, search
(Created page with "==Interaction with rN== After doing some testing in wizard mode, I was able to determine that Agony Range is ''not'' fully negated by rN+++ (I rather suspect it might work sim...")
 
(Agony was changed to single-target torment effect in 0.19)
 
Line 1: Line 1:
 
==Interaction with rN==
 
==Interaction with rN==
 
After doing some testing in wizard mode, I was able to determine that Agony Range is ''not'' fully negated by rN+++ (I rather suspect it might work similar to torment, but I'm not sure). I know some types of damage/spells work differently for monsters rather than players; does anyone know if [[Agony]] works the same way, or are monsters with rN+++ immune to it? Also, does anyone know when Agony stopped being negated by rN+++? (I seem to remember it was negated by only a single pip of rN once upon a time, but I'm not sure when that changed, either.) [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:55, 8 August 2020 (CEST)
 
After doing some testing in wizard mode, I was able to determine that Agony Range is ''not'' fully negated by rN+++ (I rather suspect it might work similar to torment, but I'm not sure). I know some types of damage/spells work differently for monsters rather than players; does anyone know if [[Agony]] works the same way, or are monsters with rN+++ immune to it? Also, does anyone know when Agony stopped being negated by rN+++? (I seem to remember it was negated by only a single pip of rN once upon a time, but I'm not sure when that changed, either.) [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:55, 8 August 2020 (CEST)
 +
 +
: Not just similar, it is exactly a torment effect. Kiku protects from it, the demonspawn mutation has a 50% chance to negate, etc. This was changed in [[0.19]], commit is [https://github.com/crawl/crawl/commit/3c1ee9c4ceed1a3cc5dce661c895d0654ec72343 here]. Player Agony still seems to function the same, if you pull up a [[Josephine]] (rN+++) in wizmode, Agony does exactly as much damage as a scroll of torment. --[[User:LunaeLumen|LunaeLumen]] ([[User talk:LunaeLumen|talk]]) 04:17, 9 August 2020 (CEST)

Latest revision as of 04:17, 9 August 2020

Interaction with rN

After doing some testing in wizard mode, I was able to determine that Agony Range is not fully negated by rN+++ (I rather suspect it might work similar to torment, but I'm not sure). I know some types of damage/spells work differently for monsters rather than players; does anyone know if Agony works the same way, or are monsters with rN+++ immune to it? Also, does anyone know when Agony stopped being negated by rN+++? (I seem to remember it was negated by only a single pip of rN once upon a time, but I'm not sure when that changed, either.) --spudwalt (talk) 20:55, 8 August 2020 (CEST)

Not just similar, it is exactly a torment effect. Kiku protects from it, the demonspawn mutation has a 50% chance to negate, etc. This was changed in 0.19, commit is here. Player Agony still seems to function the same, if you pull up a Josephine (rN+++) in wizmode, Agony does exactly as much damage as a scroll of torment. --LunaeLumen (talk) 04:17, 9 August 2020 (CEST)