Difference between revisions of "Talk:Blood scent"

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(RE: waking up dogs)
 
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Are we sure Blood Scent doesn't wake hounds when blood is spilled? That certainly seems to have been my experience. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:11, 26 April 2020 (CEST)
 
Are we sure Blood Scent doesn't wake hounds when blood is spilled? That certainly seems to have been my experience. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:11, 26 April 2020 (CEST)
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:You are right, spilled blood ''does'' wake up dogs with a 66% chance: [https://github.com/crawl/crawl/blob/stone_soup-0.24/crawl-ref/source/shout.cc#L863 shout.cc]. It has been this way since at least 0.4. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 12:46, 29 April 2020 (CEST)

Latest revision as of 12:46, 29 April 2020

Does blood scent grant things sense invisible? --spudwalt 22:09, 31 July 2013 (CEST)

Never mind. Hounds and war dogs and stuff just have sense invisible on their own. --spudwalt 22:14, 31 July 2013 (CEST)

Are we sure Blood Scent doesn't wake hounds when blood is spilled? That certainly seems to have been my experience. --spudwalt (talk) 07:11, 26 April 2020 (CEST)

You are right, spilled blood does wake up dogs with a 66% chance: shout.cc. It has been this way since at least 0.4. Ge0ff (talk) 12:46, 29 April 2020 (CEST)