Difference between revisions of "Talk:Hood of the Assassin"

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Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:21, 22 March 2023 (CET)
 
Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:21, 22 March 2023 (CET)
  
: If the Hood of the Assassin fails to generate, the game generates a fallback. The "fallback_brand" will be See Invisible, e.g. you'll get a hat of SInv. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 22:29, 22 March 2023 (CET)
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: If the Hood of the Assassin fails to generate, the game generates a fallback. The "fallback_brand" will be See Invisible, e.g. you'll get a hat of SInv as a replacement. It has nothing to do with the unrand itself. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 22:29, 22 March 2023 (CET)

Revision as of 23:31, 22 March 2023

sparm?

Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- Bwijn (talk) 15:21, 22 March 2023 (CET)

If the Hood of the Assassin fails to generate, the game generates a fallback. The "fallback_brand" will be See Invisible, e.g. you'll get a hat of SInv as a replacement. It has nothing to do with the unrand itself. Hordes (talk) 22:29, 22 March 2023 (CET)