Difference between revisions of "Talk:Hood of the Assassin"

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Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:21, 22 March 2023 (CET)
 
Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:21, 22 March 2023 (CET)
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: If the Hood of the Assassin fails to generate, the game generates a fallback randart. The "fallback_brand" will be See Invisible. E.g. you'll get a hat of SInv as a replacement in case the unrand is invalid. It has nothing to do with the unrand itself.
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: As far as I can tell, "SPARM_(BRAND)" is just telling the game to use that brand. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 22:29, 22 March 2023 (CET)

Latest revision as of 23:40, 22 March 2023

sparm?

Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- Bwijn (talk) 15:21, 22 March 2023 (CET)

If the Hood of the Assassin fails to generate, the game generates a fallback randart. The "fallback_brand" will be See Invisible. E.g. you'll get a hat of SInv as a replacement in case the unrand is invalid. It has nothing to do with the unrand itself.
As far as I can tell, "SPARM_(BRAND)" is just telling the game to use that brand. Hordes (talk) 22:29, 22 March 2023 (CET)