Difference between revisions of "Threat"

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The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. Revealed through [[Ashenzari]]'s monster detection, and used for a few other mechanics throughout the game (such as [[tension]]).
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The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]).
  
The game defines four tiers:
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The game defines four tiers of threat:
  
 
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==Formula==
 
==Formula==
Threat is a ratio between a monster's XP value, and the player's current [[experience]] points.
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Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points.
  
 
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
 
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))

Revision as of 01:22, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).

The game defines four tiers of threat:

Threat level Monster's name Description
Trivial Dark grey "It looks harmless."
Easy Light grey "It looks easy."
Tough Yellow "It looks dangerous."
Nasty Light red "It looks extremely dangerous."

Formula

Threat is based off two factors: a monster's XP value, and the player's current experience points.

Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial
Else if Tension is less than 6, Threat = Easy
Else if Tension is less than 33, Threat = Tough
Else, Threat = Nasty