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#REDIRECT[[Ranged Weapons]]
 
 
'''Ranged Weapons''' ('''launchers''') are weapons that can fire missiles from a distance; slings, bows, and crossbows. Being able to attack enemies from anywhere in [[line of sight]] is a large perk, especially for faster characters. However, not only are they weaker than their melee counterparts, but ranged weapons are subject to some unique quirks.
 
 
 
==List of Ranged Weapons==
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Hands || Size || Prob
 
|-style="vertical-align: top;"
 
| [[Hunting sling]] || 7 || 0 || 14 || One || Little || 10
 
|-style="vertical-align: top;"
 
| [[Shortbow]] || 9 || +2 || 15 || Two || Little || 10
 
|-style="vertical-align: top;"
 
| [[Longbow]] || 12 || 0 || 17 || Two || Medium || 10
 
|-style="vertical-align: top;"
 
| [[Hand crossbow]] || 14 || +3 || 18 || One || Little || 10
 
|-style="vertical-align: top;"
 
| [[Arbalest]] || 17 || +2 || 19 || Little || Two || 10
 
|-style="vertical-align: top;"
 
| [[Triple crossbow]] || 23 || -2 || 23 || Two || Small || 2
 
|}
 
 
 
 
 
==Brands==
 
Ranged weapon launchers and thrown ammunition are capable of carrying a selection of [[brand]]s which can greatly increase your lethality when used correctly:
 
 
 
===Launcher Brands===
 
*[[Electrocution]] - Deals additional [[electricity]] damage
 
*[[Flaming]] - Adds up to an additional 50% [[fire]] damage
 
*[[Freezing]] -  Adds up to an additional 50% [[cold]] damage
 
*[[Penetration]] - Projectiles can pierce through enemies, hitting everything along its trajectory
 
*[[Speed (brand)|Speed]] - Attacks take 66.6% normal time
 
*[[Venom]] - Poisons target
 
*[[Vorpal]] - Increases damage by 20%
 
 
 
===Throwing Weapon Brands===
 
*[[Atropa]] - Temporarily [[blind]]s and [[confusion|confuses]] target
 
*[[Curare]] - [[Poison]]s, [[slow]]s, and [[asphyxiate]]s target
 
*[[Datura]] - Sends target into a [[berserk]] frenzy, turning it against everything nearby
 
*[[Dispersal_(brand)|Dispersal]] - Forces target to [[blink]] roughly away from the thrower
 
*[[Penetration]] - Projectiles pierce through enemies, hitting everything along their trajectory
 
*[[Poisoned]] - [[Poison]]s target
 
*[[Returning]] - Ammo returns to attacker after being thrown
 
*[[Silver]] - Deals increased damage, particularly to [[chaotic]] targets
 
 
 
==Retired Weapons==
 
Over the years, a few ranged weapons have been retired or reworked into new forms:
 
*[[Blowgun]]/[[Needle]]
 
*[[Bow (item)|Bow]]
 
*[[Crossbow (item)|Crossbow]]
 
*[[Sling (item)|Sling]]
 
*[[Tomahawk]]
 
 
 
==See also==
 
*[[Ranged Combat]]
 
 
 
==History==
 
*In [[0.27]], monsters with ranged attacks got unlimited ammunition (except [[net]]s). Throwing ammo was reduced as a result.
 
*In [[0.24]], throwing weapons were streamlined. Darts replaced blowguns/needles, boomerangs replaced tomahawks and brands were simplified.
 
*Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity. Additionally, more types of ammunition could have brands of their own.
 
*Prior to [[0.15]], ranged combat was significantly more complicated; among other differences, min delay was heavily influenced by your [[stats]]. Additionally, 0.15 introduced greatslings (later called fustibali), hand crossbows, and triple crossbows, and removed the old version of darts.
 
*Prior to [[0.14]], [[dagger]]s, [[spear]]s, [[hand axe]]s, and [[club]]s could be thrown.
 
*Prior to [[0.11]], ammunition could have its own [[enchantment]] bonuses.
 
*Prior to [[0.6]], darts could be fired from an early version of hand crossbows instead of being thrown by hand.
 

Latest revision as of 02:57, 24 August 2022

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