Difference between revisions of "Warp Weapon"

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{{obsolete}}
 
{{Spell
 
{{Spell
 
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|name=Warp Weapon
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{{Flavour|This spell temporarily binds a localized warp field to the invoker's weapon.}}
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{{Flavour|Temporarily binds a localized warp field to the caster's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}
  
'''Warp Weapon''' is a Level 5 Charms-Translocations spell that temporarily gives the player's wielded, unbranded, melee weapon the [[distortion|Distortion]] [[brand]]. This brand is immediately lost if the weapon is unwielded for any reason. Weapons with the temporary distortion brand do ''not'' have the severe translocation miscast effects associated with unwielding a permanently branded distortion weapon (ie, no danger of [[banishment]]).
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'''Warp Weapon''' is a Level 5 [[Charms]]/[[Translocations]] spell that temporarily gives the player's wielded melee weapon the [[distortion]] [[brand]]. Unarmed attacks and ranged weapons are unaffected. The weapon can harmlessly be unwielded, removing the temporary brand.
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[[Felid]]s are unable to wield a weapon, so are unable to use this spell.
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==Strategy==
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Distortion is quite a powerful brand on fast weapons like [[Short Blades]] or [[demon whip]]s, as its bonus damage and ''10%'' banishment chance ignores how much damage you actually did. This comes without having to worship [[Lugonu]] or putting up with terrible miscast effects, but with a somewhat large XP investment.
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You will occasionally cause your foes to blink around or teleport away, but the high damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as [[hell sentinel]]s and [[orbs of fire]]. If possible, do so in small, cramped areas, so they can't blink too far away.
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This brand sees very marginal utility for Lugonu worshippers; it replaces your current brand, meaning you can swap brands very quickly (for the cost of 5 MP).
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==History==
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*Warp Weapon was removed in [[0.19]].
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*Prior to [[0.15]], Warp Weapon would only work on unbranded weapons.
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*Prior to [[0.8]], Warp Weapon was a level 7 spell.
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[[Category:Obsolete spells]]

Latest revision as of 09:22, 1 January 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Warp weapon.png Warp Weapon
Level 5
School1 Charms
School2 Translocation
Source(s)
Casting noise 4
Spell noise 0
Temporarily binds a localized warp field to the caster's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.

Warp Weapon is a Level 5 Charms/Translocations spell that temporarily gives the player's wielded melee weapon the distortion brand. Unarmed attacks and ranged weapons are unaffected. The weapon can harmlessly be unwielded, removing the temporary brand.

Felids are unable to wield a weapon, so are unable to use this spell.

Strategy

Distortion is quite a powerful brand on fast weapons like Short Blades or demon whips, as its bonus damage and 10% banishment chance ignores how much damage you actually did. This comes without having to worship Lugonu or putting up with terrible miscast effects, but with a somewhat large XP investment.

You will occasionally cause your foes to blink around or teleport away, but the high damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as hell sentinels and orbs of fire. If possible, do so in small, cramped areas, so they can't blink too far away.

This brand sees very marginal utility for Lugonu worshippers; it replaces your current brand, meaning you can swap brands very quickly (for the cost of 5 MP).

History

  • Warp Weapon was removed in 0.19.
  • Prior to 0.15, Warp Weapon would only work on unbranded weapons.
  • Prior to 0.8, Warp Weapon was a level 7 spell.