The Charms school of magic includes spells which positively affect yourself, providing improved offense, defence, speed, or other beneficial enhancements until they wear off. Although they never directly affect other targets, they can greatly increase your ability to survive.
- Purple draconians get 1.
The average aptitude of all species, excluding coloured draconian, is -0.036.
- Main Texts
- Book of Battle: Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration
- Other Texts
- Book of Air: Swiftness
- Book of Burglary: Swiftness
- Book of Clouds: Ring of Flames
- Book of Conjurations: Iskenderun's Battlesphere
- Book of Death: Excruciating Wounds
- Book of Enchantments: Deflect Missiles
- Book of Fire: Ring of Flames
- Book of Frost: Ozocubu's Armour
- Book of Minor Magic: Repel Missiles
- Book of Necromancy: Regeneration
- Necronomicon: Death's Door
- Book of the Sky: Deflect Missiles
- Book of Spatial Translocations: Shroud of Golubria
|Melee||Short Blades • Long Blades • Axes • Maces & Flails • Polearms • Staves • Unarmed Combat|
|Ranged||Bows • Crossbows • Throwing • Slings|
|Physical||Fighting • Armour • Dodging • Stealth • Shields|
|Magical||Spellcasting • Invocations • Evocations|
|Spell Schools||Air • Charms • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Poison • Summoning • Translocations • Transmutations|