Haunted armour

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Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
haunted armour [ 
HP 21-43
HD 10
XP 9
Speed 10 (move: 50%)
AC 13
EV 10
Will ∞
Attack1 12 (hit: trickster)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Brainless
Uses Open doors
Starting equipment
Holiness Undead
Size Tiny
Type haunted armour, haunted armour
Flags Evil
Unblindable
Flying
Fighter
Unbreathing
An ordinary piece of armour, held in your haunting grip. It can attack nearby enemies, but must return to your side if you ever stray too far from it.

Useful Info

Haunted armours are monsters summoned by poltergeist's Cacophony ability. Actual HD equals to XL * 2 / 3 + 2 * armour_enhancement_level.[1]

Your haunted armour has a long XP-based recharge timer (about 3 times longer than a Draconian breath recharge) and generates continuous loud noise. The number of haunted armour units is equal to the number of Auxiliary Armour slots you have equipped. These allies can never stray more than 2 tiles from the player without being pulled back, and their attacks can daze, drain, and/or confuse their targets.

History

  • Haunted armour was added in 0.33, along with Poltergeists.

References

  1. ↑ ability.cc:3165 (0.34.0)