|Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.|
All statuses from this spell have a duration of
5 + spellpower/20 turns (min. 5 turns). This is especially important for the antimagic status, which is more powerful the longer it has left. Unlike other most effects, casting Enfeeble again won't stack the duration, it only resets it.
Unlike most Hexes, Enfeeble inflicts an irresistible status. While not the greatest killing tool on its own, it can be good spell for Hexes specialists in the later end of the game. Even if you plan to switch away from Hexes, it can be used to disable monsters.
- Antimagic is a strong status on anything that casts spells susceptible to it, including silence-immune enemies like demons. Creatures with only natural or priestly abilities are unaffected, however.
- In 0.28, Enfeeble was added.
- zap-data.h:1767 (0.30.0)