Nazja's Percussive Tempering

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Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Nazja's percussive tempering.png Nazja's Percussive Tempering
Level 5
School1 Forgecraft
Source(s) Book of Duality
Book of Metalworking
Casting noise 5
Spell noise 0
Power Cap 200
Range 8
Flags Destructive, Helpful, Not self, Target
Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.
Spell Details
Damage Formula 4d(4+Power/12)
Max Damage 4d21
Max Power 200
Range LOS
Targeting Smite
To-hit Never miss
Special Must target ally, buffs target, 3x3 explosion

Nazja's Percussive Tempering is a level 5 Forgecraft spell that buffs an allied creature created by a Forgecraft spell and creates a damaging shockwave around the target.

Useful Info

Targets an ally Forgecraft creature, dealing damage to adjacent enemies (you and your allies are not hurt), and applying the following effects to the target:

  • Grants the creature the Tempered buff for 7-10 turns, boosting the monster's HD by 4 and increasing its melee damage by 25%.
  • Heals the creature by 3d10 HP.
  • If the tempered creature has less than 5 turns left, its duration will be increased by 3-5 turns.

It cannot be cast on a creature that already has Tempered, nor can it target spike launchers, blazeheart cores, or a monarch bomb's bomblets.

Strategy

The main appeal of this spell is intended to be the direct damage, turning spells like Launch Clockwork Bee and Alistair's Walking Alembic into small AOEs. Hellfire Mortar and Platinum Paragon are especially good at getting inside a crowd of monsters.

History

  • In 0.33, this spell was added.