|Agonizingly rots away the victim's flesh. Those slain by this spell (or otherwise dying immediately afterward) may rise as skeletons to fight for the caster. Only the living can be affected.|
Necrotise is a level 1 Necromancy spell which fires a beam of negative energy against a single target; it must succeed against the enemy's willpower to function. If it kills the target, or the target is killed within one turn after, they will turn into a skeleton on your side.
Other than dealing direct damage, this spell creates derived undead, in the form of skeletons.
This spell has a special modifier to success rate:
Enchantment Power: 3.5 × spell power
Early on, this spell is effectively 3.5 times more powerful than the "typical" Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.
HD of skeletons depends on the spellpower:
minion_hd = mons_hd * (100 + pow) / 300. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower. There is no limit to the amount of skeletons that you can create.
- Note that your own skeletons can block Necrotise's line of fire.
Monsters have access to the Pain spell, which deals the same damage but doesn't create a skeleton.