Rending Blade
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Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes, dealing irresistible damage.
Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. |
Rending Blade is a level 4 Forgecraft/Conjurations spell that uses all of your remaining MP to create a magical blade that flies alongside you for a small number of turns. Whenever you hit with a melee attack while the spell is active, this blade will attempt to dash through a line of enemies, inflicting irresistible damage to all of them. When the blade dies or expires, the MP used to form it is returned to you.
The blade will prioritize the most HD of enemies in can hit in one dash without leaving your line of sight. If no viable target exists that turn, it will retain up to 3 charges to unleash the next time a target presents itself. (Since the blade uses the same M_MAINTAIN_RANGE behavior that Battlesphere does, which jitters a bit, it tends to find viable shots again on subsequent turns.) Hitting multiple enemies in a single attack (such as with an axe) can trigger the blade multiple times at once!
For a Djinni, casting the spell costs only 3 HP.
Reavers start with this spell in their library.
Strategy
History
- In 0.33, this spell will be added to the game.