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Version 0.29: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Sting.png Sting
Level 1
School1 Poison
School2 Transmutation
Source(s) Young Poisoner's Handbook
Casting noise 1
Spell noise 1
Power Cap 25
Range 3
Flags Dir or target, Needs tracer
Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.
Spell Details
Damage Formula 1d(3+Power/5)
70% poison, 30% physical
Max Damage 1d8
Max Power 25
Range 3
Targeting Beam
To-hit 8+Power/5

Sting is a level 1 Transmutation/Poison Magic spell which deals 70% poison damage, poisoning the target. This means that regular monster are damaged normally, poison immune monsters take 30% damage, and poison resistance reduces only the poison part (53% total).

Venom Mages start with this spell memorized.


Sting is good for softening up targets from a short distance, or just outright killing poison-vulnerable ones. While low level Venom Mages may wish to switch to Poisonous Vapours for most of their poisoning needs (due to its range and inability to miss), this spell remains marginally useful for its elementally neutral damage. Sting also costs less MP, which is relevant on the very first floors of the Dungeon.

Monster version

Some monsters can cast Sting, which functions identically to the player version.

The following enemies cast Sting: