Tyrant's trap
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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A magical trap built to bolster the armies of some conquering despot. When you or a hostile monster steps on it, your melee attacks will be weakened to make up to three of the most dangerous monsters in sight become stronger. Your allies will avoid stepping on it. |
A tyrant's trap is a trap that does two things when activated:
- weakens the player for 10-14 turns (up to 50 turns);
- buffs 2-3 strongest monsters in the trap's line of sight by giving them the might status for 20-28 turns.
These traps rarely spawn naturally in the Orcish Mines, Snake Pit, and Vaults.
Strategy
History
- In 0.33, this new trap will be added to the game.