Difference between revisions of "Shout"
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'''Shouting''' is an ability intrinsic to every playable [[species]] and most [[monsters]]. It allows the shouter to call attention to themselves and is an option found under the “[[t]]” key. | '''Shouting''' is an ability intrinsic to every playable [[species]] and most [[monsters]]. It allows the shouter to call attention to themselves and is an option found under the “[[t]]” key. | ||
− | A character’s shout normally has a loudness of “12”, equal to an [[alarm trap]], roughly half as loud as a [[scroll of noise]] and as loud as the loudest melee attack. More information can be found in the [[noise]] article. | + | A character’s shout normally has a loudness of “12”, equal to an [[alarm trap]], roughly half as loud as a [[scroll of noise]] and as loud as the loudest melee attack. Keep in mind that in some locations, such as the [[Crypt]], sounds such as shouting may travel more or less distance. More information can be found in the [[noise]] article. |
− | Shouting can be used to tactically awaken and draw forth otherwise sleeping or wandering monsters. Like most in-game tactics, | + | Shouting can be used to tactically awaken and draw forth otherwise sleeping or wandering monsters. Conversely, shouting monsters will often rouse and draw other monsters toward the location of their shout. If you are concerned about fighting too many monsters at one time, consider retreating from the location where the startled monster shouted at you before engaging it in combat. Just remember, as denoted above, your attacks are often noisy in and of themselves. |
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+ | Like most in-game tactics, the benefits of shouting are situational and it is not usually a preferred action for stealthy characters. | ||
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+ | [[Category:Gameplay]] |
Revision as of 05:57, 11 September 2013
Shouting is an ability intrinsic to every playable species and most monsters. It allows the shouter to call attention to themselves and is an option found under the “t” key.
A character’s shout normally has a loudness of “12”, equal to an alarm trap, roughly half as loud as a scroll of noise and as loud as the loudest melee attack. Keep in mind that in some locations, such as the Crypt, sounds such as shouting may travel more or less distance. More information can be found in the noise article.
Shouting can be used to tactically awaken and draw forth otherwise sleeping or wandering monsters. Conversely, shouting monsters will often rouse and draw other monsters toward the location of their shout. If you are concerned about fighting too many monsters at one time, consider retreating from the location where the startled monster shouted at you before engaging it in combat. Just remember, as denoted above, your attacks are often noisy in and of themselves.
Like most in-game tactics, the benefits of shouting are situational and it is not usually a preferred action for stealthy characters.