Difference between revisions of "Fiend"

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The '''fiends''' are three specific [[greater demon]]s, usually found only in the later parts of the game.  All of them are able to inflict [[torment]] as well as dangerous direct-damage spells, making them some of the deadliest end-game monsters.  They are:
 
The '''fiends''' are three specific [[greater demon]]s, usually found only in the later parts of the game.  All of them are able to inflict [[torment]] as well as dangerous direct-damage spells, making them some of the deadliest end-game monsters.  They are:
  
* [[Brimstone fiend]]s, who also throw [[hellfire]].  Previously they were simply called Fiends.
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* [[Brimstone fiend]]s, who also throw [[hellfire]].  Previously they were simply called Fiends (capitalized as such).
 
* [[Ice fiend]]s, who throw [[bolt of cold|bolts of cold]] and have a cold-branded melee attack.
 
* [[Ice fiend]]s, who throw [[bolt of cold|bolts of cold]] and have a cold-branded melee attack.
 
* [[Shadow fiend]]s, who throw bolts of cold and [[bolt of draining|draining]], while also casting [[dispel undead]] and having pain and draining-branded attacks.
 
* [[Shadow fiend]]s, who throw bolts of cold and [[bolt of draining|draining]], while also casting [[dispel undead]] and having pain and draining-branded attacks.

Revision as of 04:13, 1 October 2013

The fiends are three specific greater demons, usually found only in the later parts of the game. All of them are able to inflict torment as well as dangerous direct-damage spells, making them some of the deadliest end-game monsters. They are:

History

These monsters have been deviling late-game characters since quite early on. There used to be another type of fiend, however: pit fiends, which were similar to brimstone fiends but slower and stronger. They were reworked to become hell sentinels, gaining normal speed, even more resilience, and nasty Earth conjurations in addition to hellfire, but losing their ability to torment.