Ice Fiend
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Ice Fiend 1 | |
---|---|
HP | 65-132 |
HD | 18 |
XP | 1833 |
Speed | 10 |
AC | 15 |
EV | 6 |
Will | Immune |
Attack1 | 25 (claw: cold) |
Attack2 | 25 (claw: cold)
|
Resistances | rC+++ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Fire Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Ice Fiend, Ice Fiend |
Flags | See invisible Flying |
A huge frigid demon covered in frost and wreathed in freezing air. It is one of the most terrible denizens of the many Hells. |
Useful Info
Ice Fiends are a fiend, one of the most feared enemies in the game. Like all fiends, they have powerful magic attacks, tormenting and freezing you at range. Their melee is no slouch, either - their attacks deal up to 156 damage per turn (reduced by cold resistance). Fortunately, they are weak against fire as well as holy damage.
They are usually found in Pandemonium, Cocytus, and on the final floor of Dis. They can also be found in hard ice caves, or summoned by enemy casters.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Cold (3d27) | Magical flag |
Slot2 | Symbol of Torment | Magical flag |
Tips & Tricks
- Bring at least rC++ to minimize the mauling they'll give you in melee. You can acquire that plus immunity to torment by playing a lichform or undead character, but others will have to gather those resistances the hard way.
- As with any torment-capable monster, you do not want to give them several turns of free attacks against you as you rush into range. Don't waste turns charging into them if you're capable of luring them around a corner into attack range.
- Unlike other fiends, ice fiends are threats in melee, unless you have high cold resistance. If your quickest way to kill it is through melee, stack up as many buffs as you can, quite possibly including a potion of resistance if you lack rC+. The usual tactic of attempting to lure it around a corner still applies.