Difference between revisions of "Majin-Bo"
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The '''Majin-Bo''' is an extraordinarily powerful weapon in the hands of an experienced spellcaster, providing a universal boost to [[spellpower]] even before the +6 [[intelligence]] and [[MP]] are taken into account. Its [[vampiricism]] brand doesn't exactly make it devastating in melee, but its enchantment level is respectable, and it does allow you to recover health by crushing weaker foes by hand. | The '''Majin-Bo''' is an extraordinarily powerful weapon in the hands of an experienced spellcaster, providing a universal boost to [[spellpower]] even before the +6 [[intelligence]] and [[MP]] are taken into account. Its [[vampiricism]] brand doesn't exactly make it devastating in melee, but its enchantment level is respectable, and it does allow you to recover health by crushing weaker foes by hand. | ||
− | Unfortunately, it does have a few downsides. Unlike [[magical staves]], the Majin-Bo is a two-handed weapon, preventing the use of [[shields]]. More importantly, you lose 1 [[HP]] for each [[MP]] you spend casting spells while wielding it (but it will not injure you further once you reach 1 HP). At best this effect is a mild annoyance, but at worst it can make any fight that gets out of hand | + | Unfortunately, it does have a few downsides. Unlike [[magical staves]], the Majin-Bo is a two-handed weapon, preventing the use of [[shields]]. More importantly, you lose 1 [[HP]] for each [[MP]] you spend casting spells while wielding it (but it will not injure you further once you reach 1 HP). At best this effect is a mild annoyance, but at worst it can make any fight that gets out of hand significantly more dangerous. One cannot deny the appeal of this weapon, but make sure to have an offhand option ready as well. |
==History== | ==History== |
Revision as of 15:18, 15 August 2014
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+6 quarterstaff
Vampiricism brand
Archmagi
MP +6
Intelligence +6
Injures you each time you cast a spell
Desirability
The Majin-Bo is an extraordinarily powerful weapon in the hands of an experienced spellcaster, providing a universal boost to spellpower even before the +6 intelligence and MP are taken into account. Its vampiricism brand doesn't exactly make it devastating in melee, but its enchantment level is respectable, and it does allow you to recover health by crushing weaker foes by hand.
Unfortunately, it does have a few downsides. Unlike magical staves, the Majin-Bo is a two-handed weapon, preventing the use of shields. More importantly, you lose 1 HP for each MP you spend casting spells while wielding it (but it will not injure you further once you reach 1 HP). At best this effect is a mild annoyance, but at worst it can make any fight that gets out of hand significantly more dangerous. One cannot deny the appeal of this weapon, but make sure to have an offhand option ready as well.
History
The Majin-Bo will be added in 0.15.