Difference between revisions of "Item generation"
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These percentages are reduced by 1/7 for each level above level 7 for Books, Staffs and Wands (the lost percentage is added to Potions and Scrolls). Misc items (Decks, Discs of Storm, etc.) are only generated at level 8 and after with a probability of 0.6% + 0.03% per depth level after 8 (decreasing percentages for all other items accordingly). | These percentages are reduced by 1/7 for each level above level 7 for Books, Staffs and Wands (the lost percentage is added to Potions and Scrolls). Misc items (Decks, Discs of Storm, etc.) are only generated at level 8 and after with a probability of 0.6% + 0.03% per depth level after 8 (decreasing percentages for all other items accordingly). | ||
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[[Category:Crawl]] | [[Category:Crawl]] |
Revision as of 18:13, 31 January 2018
Base Type
Number of Items per Level
Levels in Hell, Slime Pits, Ecumenical Temple and Hall of Blades are generated without any items on the floor. Other levels contain between 6 and 36 items lying on the floor, chosen as described below; after level 5, there's a very small chance (about 0.2%) to get a very rich level instead, which contains 11-100 items.
Some levels (fixed bottom branch, random mini-vaults...) may contain additional "fixed" items, defined in the vault layout.
Type of Items Generated
Items in the Orcish Mines are always piles of gold; other items are randomly generated with the following weights:
Item type | Probability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Weapon | 10% | |||||||||
Ammunitions | 15% | |||||||||
Armour | 10% | |||||||||
Wand | 3.5% | |||||||||
Food | 7% | |||||||||
Scroll | 20% | |||||||||
Jewellery | 2.5% | |||||||||
Potion | 10% | |||||||||
Book | 1.5% | |||||||||
Magical staff | 0.45% | |||||||||
Rod | 0.05% | |||||||||
Gold | 20% |
These percentages are reduced by 1/7 for each level above level 7 for Books, Staffs and Wands (the lost percentage is added to Potions and Scrolls). Misc items (Decks, Discs of Storm, etc.) are only generated at level 8 and after with a probability of 0.6% + 0.03% per depth level after 8 (decreasing percentages for all other items accordingly).