Difference between revisions of "Iskenderun's Mystic Blast"
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{{AttackSpell | {{AttackSpell | ||
|name=Iskenderun's Mystic Blast | |name=Iskenderun's Mystic Blast | ||
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|maxdmg = 2d23 | |maxdmg = 2d23 | ||
|maxsp = 100 | |maxsp = 100 | ||
− | |range = | + | |range = 6 |
|target = Beam | |target = Beam | ||
|tohit = 10+Power/7 | |tohit = 10+Power/7 | ||
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The chance of this explosion occurring falls the farther away the target is from the caster: | The chance of this explosion occurring falls the farther away the target is from the caster: | ||
Chance of explosion = 3/(2*(distance traveled)+2) | Chance of explosion = 3/(2*(distance traveled)+2) | ||
− | For examples, if the target is next to the caster, IMB have a chance of 3/4 to explode, and if the target is at a distance of | + | For examples, if the target is next to the caster, IMB have a chance of 3/4 to explode, and if the target is at a distance of 6 (the max range), the chance falls to 3/14. |
Regardless of position, this explosion cannot injure the caster. | Regardless of position, this explosion cannot injure the caster. | ||
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==History== | ==History== | ||
− | Prior to [[0.11]], IMB dealt more damage, but was unable to explode. | + | *Prior to [[0.17]], the range was 7 instead of 6. |
+ | *Prior to [[0.11]], IMB dealt more damage, but was unable to explode. Also, its range was 5 instead of 7. |
Revision as of 20:39, 12 December 2019
Iskenderun's Mystic Blast | |
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Level | 4 |
School1 | Conjuration |
School2 | Translocation |
Source(s) | Book of Blasting Book of Weapons |
Casting noise | 4 |
Spell noise | 10 |
Power Cap | 100 |
Range | 2 |
Flags | Area |
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. |
Spell Details | |
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Damage Formula | 2d(6+Power/6) |
Max Damage | 2d23 |
Max Power | 100 |
Range | 6 |
Targeting | Beam |
To-hit | 10+Power/7 |
Special | May explode when it hits an enemy |
Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations spell which strikes a single opponent with destructive energy, dealing moderate physical damage. It has good accuracy and excellent range, and there is a chance that the blast will explode upon striking its target, damaging nearby enemies in a starburst pattern as shown below:
X.X.X .XXX. XXOXX .XXX. X.X.X
The chance of this explosion occurring falls the farther away the target is from the caster:
Chance of explosion = 3/(2*(distance traveled)+2)
For examples, if the target is next to the caster, IMB have a chance of 3/4 to explode, and if the target is at a distance of 6 (the max range), the chance falls to 3/14.
Regardless of position, this explosion cannot injure the caster.
Strategy
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, requires only a single skill to train, and can effectively damage any target regardless of resistances. Its explosion effect isn't reliable enough to make it a competitive area-of-effect spell, but all the same, it is still an admirable attack spell for the early- and mid-game (eg, frost giants, Ilsiuw). It suffers against durable, high AC opponents in the late game, however, but hopefully you'll gain access to Orb of Destruction or some high-level elemental spell long before you reach that point.