Difference between revisions of "Rod of clouds"

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(Added multiple cloud types seen in personal play. Have not read the relevant code.)
m (History: formatting)
 
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{{version014}}
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{{obsolete}}
{{stub}}
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{{item
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|itemtype = Rod
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|name = rod of clouds
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|cost = ?
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|weight = 13
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}}
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Evoking a '''rod of clouds''' casts [[Cloud Cone]], filling a cone-shaped area in front of you with one of several randomly selected [[cloud]] types. At low [[evocations]] skill, this rod frequently conjures simple, harmless mist, but it can occasionally produce damaging clouds as well. With high skill, its random nature can still make it useless (conjuring negative energy against undead), but it can be also be devastating (poison against insects, thunderstorms against most creatures, acid against almost anything.) 
  
Evoking the '''rod of clouds''' emits a cone of [[cloud]]s at your target. These vary immensely in their ability to harm foes.
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The long duration of summoned clouds typically means that you'll need to move if you want to try for a different effect against a given set of creatures, as the fight is likely to long since be over by the time the air is clear.
  
Possible clouds include:
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==Strategy==
*'''Thin mist''' - These clouds do no damage, and merely get in the way of other clouds.
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Even with a low evocations skill, this item can be quite useful, particularly in the early- and mid-game when many more monsters will be susceptible to its effects. It comes in most handy for crowd control, particularly as a group of monsters first reaches you (i.e. before you are surrounded) and at chokepoints. It only takes an evocations skill of 3 or more to begin seeing [[freezing cloud]]s and [[poison]] gas. Even before this, noxious clouds of confusion will occur often and cause vulnerable monsters to hit their compatriots in their confusion. All it requires is [[poison resistance]], and you can enter these clouds safely and add to the fray. Even the unfortunate expulsion of rain clouds can create [[shallow water]] that non-large monsters will splash around in.
*'''Negative energy''' - Anything caught in these clouds will take [[negative energy]] damage each turn.
 
*'''Acidic clouds''' - Damages anything caught within, and may corrode equipment, including that worn by enemies.
 
*'''Fire clouds''' - Does heavy damage to creatures without fire resistance
 
*'''Poison clouds''' - Inflicts a poison status effect, cumulative over time.
 
*'''Thunderstorms''' - Does heavy electric damage to creatures without rElec.
 
  
Clouds created by the rod can be quite durable.
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The downside of this item is that is creates much [[hunger]]. Its use should be curtailed if one does not have ample access to foodstuffs or consumable corpses.
  
At low evocations skill, this rod frequently conjures simple smoke, but it can occasionally be very powerful. With high skill, its random nature can still make it useless (conjuring negative energy against undead), but it can be also be devastating (poison against insects, thunderstorms against most creatures, acid against almost anything.
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==History==
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*In [[0.20]], [[rods]] were removed, and the rod of clouds was converted to the [[wand of clouds]].
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*The rod of clouds was added in [[0.14]].
  
The long duration of summoned clouds typically means that you'll need to move if you want to try for a different effect against a given set of creatures, as the fight is likely to long since be over by the time the air is clear.
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[[Category:Rod]]
 
 
==History==
 
The rod of clouds was added in [[0.14]].
 

Latest revision as of 20:32, 26 January 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Rod
Name rod of clouds
Icon Rod of clouds.png

Evoking a rod of clouds casts Cloud Cone, filling a cone-shaped area in front of you with one of several randomly selected cloud types. At low evocations skill, this rod frequently conjures simple, harmless mist, but it can occasionally produce damaging clouds as well. With high skill, its random nature can still make it useless (conjuring negative energy against undead), but it can be also be devastating (poison against insects, thunderstorms against most creatures, acid against almost anything.)

The long duration of summoned clouds typically means that you'll need to move if you want to try for a different effect against a given set of creatures, as the fight is likely to long since be over by the time the air is clear.

Strategy

Even with a low evocations skill, this item can be quite useful, particularly in the early- and mid-game when many more monsters will be susceptible to its effects. It comes in most handy for crowd control, particularly as a group of monsters first reaches you (i.e. before you are surrounded) and at chokepoints. It only takes an evocations skill of 3 or more to begin seeing freezing clouds and poison gas. Even before this, noxious clouds of confusion will occur often and cause vulnerable monsters to hit their compatriots in their confusion. All it requires is poison resistance, and you can enter these clouds safely and add to the fray. Even the unfortunate expulsion of rain clouds can create shallow water that non-large monsters will splash around in.

The downside of this item is that is creates much hunger. Its use should be curtailed if one does not have ample access to foodstuffs or consumable corpses.

History