Difference between revisions of "Weapon"

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'''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases they deal non-elemental damage, making them suitable for dealing with any threat (though they are subject to [[AC]]). [[Brand]]ed weapons may deal additional elemental damage as well, or have other effects. Weapons are divided into two categories:
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'''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories:
 
*[[Melee weapon]]s
 
*[[Melee weapon]]s
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**[[Magical Staves]]
 
*[[Ranged weapon]]s
 
*[[Ranged weapon]]s
  
Simply equipping yourself with the biggest, heaviest weapon you find does not guarantee that you'll be doing particularly good damage; your weapon's effectiveness is based on many factors. [[Weapon damage]] and [[weapon speed]] are the two most important aspects, and both of these will get better as your associated weapon [[skill]] improves. Your weapon's [[scroll of enchant weapon|enchantment bonus]] is also critical - it would take a tremendous amount of skill to make up for a -9 enchantment penalty to your accuracy and damage, but a +9 weapon might be well worth using even in the hands of an unskilled fighter (though a skilled fighter would certainly make the best use of it). You should also consider the [[handedness]] of your weapon. A one-handed weapon will leave your off-hand free, allowing you to wear [[shields]]. Two-handed weapons prevent the use of shields, but are generally much more devastating. All of these factors are important when deciding what to fight with; see the [[weapon choice]] article for further details.
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===Useful Info===
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All weapons are subject to [[skill]]; increasing skill increases [[weapon damage]], [[accuracy]], and decreases the [[attack delay]]. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage.
  
Weapons are by no means necessary to defeat your opponents. [[Unarmed combat]] specialists can be every bit as effective using only their fists, fangs, talons, and tails, though some species are significantly better at doing so than others. Magic-users, meanwhile, can deal tremendous amounts of damage through use of [[spell]]s. Finally, there are [[magical staves]] - magical devices that are wielded like weapons, but which are treated by ''Crawl'' as a separate class of item entirely.
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Weapons are not required for melee combat; [[Unarmed Combat]] is available at any time and uses similar damage formulas to weapons.
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===Weapon Properties===
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*[[Enchant]]: A higher enchanted weapon will be more [[to-hit|accurate]] and deal more damage.
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*[[Brand]]: Brands generally help with combat, increasing damage and/or causing elemental effects.
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Magical staves do not have either. [[Artefact]]s may also come with special properties not found on regular weapons.
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==See Also==
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*[[Weapon choice]] - Strategy for which weapon to pick
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*[[Weapon damage]] - Damage formulas
  
 
==History==
 
==History==

Revision as of 17:58, 18 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Weapons are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories:

Useful Info

All weapons are subject to skill; increasing skill increases weapon damage, accuracy, and decreases the attack delay. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two hands to use, which restricts the use of a shield. Both skill and strength are multipliers to a weapon's base damage.

Weapons are not required for melee combat; Unarmed Combat is available at any time and uses similar damage formulas to weapons.

Weapon Properties

  • Enchant: A higher enchanted weapon will be more accurate and deal more damage.
  • Brand: Brands generally help with combat, increasing damage and/or causing elemental effects.

Magical staves do not have either. Artefacts may also come with special properties not found on regular weapons.

See Also

History

  • Prior to 0.14, there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and demonspawn characters received a damage bonus when using demonic weapons - see Racial weapon variants. Also, several weapons were renamed: sabre to cutlass, double sword to bastard sword, and triple sword to claymore.