Difference between revisions of "Weapon"
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− | '''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases they deal non-elemental damage, making them suitable for dealing with any threat | + | '''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories: |
*[[Melee weapon]]s | *[[Melee weapon]]s | ||
+ | **[[Magical Staves]] | ||
*[[Ranged weapon]]s | *[[Ranged weapon]]s | ||
− | + | ===Useful Info=== | |
+ | All weapons are subject to [[skill]]; increasing skill increases [[weapon damage]], [[accuracy]], and decreases the [[attack delay]]. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage. | ||
− | Weapons are | + | Weapons are not required for melee combat; [[Unarmed Combat]] is available at any time and uses similar damage formulas to weapons. |
+ | |||
+ | ===Weapon Properties=== | ||
+ | *[[Enchant]]: A higher enchanted weapon will be more [[to-hit|accurate]] and deal more damage. | ||
+ | *[[Brand]]: Brands generally help with combat, increasing damage and/or causing elemental effects. | ||
+ | |||
+ | Magical staves do not have either. [[Artefact]]s may also come with special properties not found on regular weapons. | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Weapon choice]] - Strategy for which weapon to pick | ||
+ | *[[Weapon damage]] - Damage formulas | ||
==History== | ==History== |
Revision as of 17:58, 18 August 2022
Weapons are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories:
Useful Info
All weapons are subject to skill; increasing skill increases weapon damage, accuracy, and decreases the attack delay. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two hands to use, which restricts the use of a shield. Both skill and strength are multipliers to a weapon's base damage.
Weapons are not required for melee combat; Unarmed Combat is available at any time and uses similar damage formulas to weapons.
Weapon Properties
- Enchant: A higher enchanted weapon will be more accurate and deal more damage.
- Brand: Brands generally help with combat, increasing damage and/or causing elemental effects.
Magical staves do not have either. Artefacts may also come with special properties not found on regular weapons.
See Also
- Weapon choice - Strategy for which weapon to pick
- Weapon damage - Damage formulas
History
- Prior to 0.14, there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and demonspawn characters received a damage bonus when using demonic weapons - see Racial weapon variants. Also, several weapons were renamed: sabre to cutlass, double sword to bastard sword, and triple sword to claymore.