Difference between revisions of "Animal skin"
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− | | '''Mundane''' || [[Image:Animal | + | | '''Mundane''' || [[Image:Animal skin1.png]] |
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− | | '''Magical/Artifact''' || [[Image:Animal | + | | '''Magical/Artifact''' || [[Image:Animal skin2.png]] |
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| '''[[Unrandarts#+4_Skin_of_Zhor|Skin of Zhor]]''' || [[Image:Skin of zhor.png]] | | '''[[Unrandarts#+4_Skin_of_Zhor|Skin of Zhor]]''' || [[Image:Skin of zhor.png]] |
Revision as of 14:10, 20 January 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Name | Animal skin |
---|---|
Size to wear | All except giant |
Armour Class | 2 |
Encumbrance rating | +0 |
Maximum Enchantment | +2 |
Grants | nothing |
Time to Wear | 5 |
A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh. |
An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no EV penalty. It takes 3 turns to wear or remove. Several monsters (sheep, yak, death yak) leave these when butchered. While animal skins are not very exciting, a few other high level monsters leave special hides, which can be enchanted into magical armour.
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful ego. Animal skins are not normally generated with egos outside of a few special vaults, including some ice caves.
Image | |
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Mundane | |
Magical/Artifact | |
Skin of Zhor |